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[8963] Make bindpoint field private and add required functions for use.
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9 changed files with 31 additions and 21 deletions
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@ -2340,7 +2340,7 @@ void Spell::EffectTeleportUnits(uint32 i)
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)unitTarget)->TeleportTo(((Player*)unitTarget)->m_homebindMapId,((Player*)unitTarget)->m_homebindX,((Player*)unitTarget)->m_homebindY,((Player*)unitTarget)->m_homebindZ,unitTarget->GetOrientation(),unitTarget==m_caster ? TELE_TO_SPELL : 0);
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((Player*)unitTarget)->TeleportToHomebind(unitTarget==m_caster ? TELE_TO_SPELL : 0);
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return;
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}
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case TARGET_AREAEFFECT_INSTANT: // in all cases first TARGET_TABLE_X_Y_Z_COORDINATES
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@ -5802,7 +5802,7 @@ void Spell::EffectStuck(uint32 /*i*/)
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return;
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// homebind location is loaded always
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pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
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pTarget->TeleportToHomebind(unitTarget==m_caster ? TELE_TO_SPELL : 0);
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// Stuck spell trigger Hearthstone cooldown
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
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