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[9145] Small cleanups in pool system code
* Mark some pool system functions as constant * Drop unused field.
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324772283f
commit
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3 changed files with 12 additions and 15 deletions
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@ -41,7 +41,7 @@ void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries)
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// Method to check the chances are proper in this object pool
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template <class T>
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bool PoolGroup<T>::CheckPool(void)
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bool PoolGroup<T>::CheckPool() const
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{
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if (EqualChanced.size() == 0)
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{
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@ -56,7 +56,7 @@ bool PoolGroup<T>::CheckPool(void)
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// Method that tell if the gameobject, creature or pool is spawned currently
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template <class T>
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bool PoolGroup<T>::IsSpawnedObject(uint32 guid)
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bool PoolGroup<T>::IsSpawnedObject(uint32 guid) const
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{
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for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i)
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if (ExplicitlyChanced[i].guid == guid)
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@ -348,7 +348,6 @@ bool PoolGroup<Pool>::ReSpawn1Object(uint32 /*guid*/)
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PoolManager::PoolManager()
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{
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m_IsPoolSystemStarted = false;
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}
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void PoolManager::LoadFromDB()
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@ -644,7 +643,6 @@ void PoolManager::Initialize()
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}
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sLog.outBasic("Pool handling system initialized, %u pools spawned.", count);
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m_IsPoolSystemStarted = true;
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}
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// Call to spawn a pool, if cache if true the method will spawn only if cached entry is different
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@ -692,7 +690,7 @@ void PoolManager::UpdatePool(uint16 pool_id, uint32 guid, uint32 type)
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}
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// Method that tell if the gameobject/creature is part of a pool and return the pool id if yes
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uint16 PoolManager::IsPartOfAPool(uint32 guid, uint32 type)
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uint16 PoolManager::IsPartOfAPool(uint32 guid, uint32 type) const
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{
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if (type == 0) // pool of pool
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{
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@ -716,7 +714,7 @@ uint16 PoolManager::IsPartOfAPool(uint32 guid, uint32 type)
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}
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// Method that check chance integrity of the creatures and gameobjects in this pool
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bool PoolManager::CheckPool(uint16 pool_id)
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bool PoolManager::CheckPool(uint16 pool_id) const
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{
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return pool_id <= max_pool_id &&
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mPoolGameobjectGroups[pool_id].CheckPool() &&
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@ -725,7 +723,7 @@ bool PoolManager::CheckPool(uint16 pool_id)
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}
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// Method that tell if a creature or gameobject in pool_id is spawned currently
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bool PoolManager::IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type)
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bool PoolManager::IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type) const
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{
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if (pool_id > max_pool_id)
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return false;
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