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[9176] Add commented check for unit_class == 0.
In fact creature unit class must not be 0, but some creatures (like triggers) have this. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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3 changed files with 13 additions and 3 deletions
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@ -677,7 +677,8 @@ void ObjectMgr::LoadCreatureTemplates()
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}
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}
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if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
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// use below code for 0-checks for unit_class
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if (/*!cInfo->unit_class ||*/cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
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sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
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if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
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