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[9176] Add commented check for unit_class == 0.
In fact creature unit class must not be 0, but some creatures (like triggers) have this. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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3 changed files with 13 additions and 3 deletions
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@ -89,7 +89,16 @@ enum Classes
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(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
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(1<<(CLASS_DEATH_KNIGHT-1)) )
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#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
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// valid classes for creature_template.unit_class
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enum UnitClass
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{
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UNIT_CLASS_WARRIOR = 1,
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UNIT_CLASS_PALADIN = 2,
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UNIT_CLASS_ROGUE = 4,
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UNIT_CLASS_MAGE = 8,
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};
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#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)) )
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#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
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