[9176] Add commented check for unit_class == 0.

In fact creature unit class must not be 0, but some creatures (like triggers) have this.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
XTZGZoReX 2010-01-14 20:57:46 +03:00 committed by VladimirMangos
parent 9901282592
commit ee26f74796
3 changed files with 13 additions and 3 deletions

View file

@ -89,7 +89,16 @@ enum Classes
(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
(1<<(CLASS_DEATH_KNIGHT-1)) )
#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
// valid classes for creature_template.unit_class
enum UnitClass
{
UNIT_CLASS_WARRIOR = 1,
UNIT_CLASS_PALADIN = 2,
UNIT_CLASS_ROGUE = 4,
UNIT_CLASS_MAGE = 8,
};
#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)) )
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))