[7414] Fixed premature finish timer messages for battleground (va_start was broken).

Fixed typo with BattleGroundPlayerMap.
Optimized implementation for removing offline players from battleground.
Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
Patch is tested and should work.

TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
I might not have today enough time to fix those bugs.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-08 13:23:32 +01:00
parent 722395be75
commit ee5feab3eb
7 changed files with 57 additions and 38 deletions

View file

@ -14299,7 +14299,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetBGTeam(bgteam);
//join player to battleground group
currentBg->PlayerRelogin(this);
currentBg->EventPlayerLoggedIn(this, GetGUID());
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());