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[7414] Fixed premature finish timer messages for battleground (va_start was broken).
Fixed typo with BattleGroundPlayerMap. Optimized implementation for removing offline players from battleground. Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds. Patch is tested and should work. TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending! TODO rewrite BattleGround::RemovePlayer function - and fix bugs there! I might not have today enough time to fix those bugs. Signed-off-by: Triply <triply@getmangos.com>
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7 changed files with 57 additions and 38 deletions
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@ -14299,7 +14299,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetBGTeam(bgteam);
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//join player to battleground group
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currentBg->PlayerRelogin(this);
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currentBg->EventPlayerLoggedIn(this, GetGUID());
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currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
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SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
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