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[7414] Fixed premature finish timer messages for battleground (va_start was broken).
Fixed typo with BattleGroundPlayerMap. Optimized implementation for removing offline players from battleground. Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds. Patch is tested and should work. TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending! TODO rewrite BattleGround::RemovePlayer function - and fix bugs there! I might not have today enough time to fix those bugs. Signed-off-by: Triply <triply@getmangos.com>
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7 changed files with 57 additions and 38 deletions
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@ -87,7 +87,7 @@ void WorldRunnable::run()
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sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
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// unload battleground templates before different singletons destroyed
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sBattleGroundMgr.DeleteAlllBattleGrounds();
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sBattleGroundMgr.DeleteAllBattleGrounds();
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sWorldSocketMgr->StopNetwork();
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