[7414] Fixed premature finish timer messages for battleground (va_start was broken).

Fixed typo with BattleGroundPlayerMap.
Optimized implementation for removing offline players from battleground.
Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
Patch is tested and should work.

TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
I might not have today enough time to fix those bugs.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-08 13:23:32 +01:00
parent 722395be75
commit ee5feab3eb
7 changed files with 57 additions and 38 deletions

View file

@ -117,7 +117,7 @@ namespace MaNGOS
template<class Do> template<class Do>
void BattleGround::BroadcastWorker(Do& _do) void BattleGround::BroadcastWorker(Do& _do)
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr); _do(plr);
} }
@ -254,18 +254,16 @@ void BattleGround::Update(uint32 diff)
} }
// remove offline players from bg after 5 minutes // remove offline players from bg after 5 minutes
if(GetPlayersSize()) if( !m_OfflineQueue.empty() )
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) BattleGroundPlayerMap::iterator itr = m_Players.find(*(m_OfflineQueue.begin()));
if( itr != m_Players.end() )
{
if( itr->second.OfflineRemoveTime <= sWorld.GetGameTime() )
{ {
Player *plr = objmgr.GetPlayer(itr->first);
itr->second.LastOnlineTime += diff;
if(plr)
itr->second.LastOnlineTime = 0; // update last online time
else
if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME)
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
m_OfflineQueue.pop_front(); // remove from offline queue
}
} }
} }
@ -447,7 +445,7 @@ void BattleGround::Update(uint32 diff)
m_EndTime += diff; m_EndTime += diff;
if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
} }
@ -468,7 +466,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo
void BattleGround::SendPacketToAll(WorldPacket *packet) void BattleGround::SendPacketToAll(WorldPacket *packet)
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
if(plr) if(plr)
@ -480,7 +478,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@ -512,7 +510,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
{ {
WorldPacket data; WorldPacket data;
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@ -535,7 +533,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@ -555,7 +553,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@ -580,7 +578,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
if(!factionEntry) if(!factionEntry)
return; return;
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@ -685,7 +683,7 @@ void BattleGround::EndBattleGround(uint32 winner)
} }
} }
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
if(!plr) if(!plr)
@ -907,7 +905,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
uint32 team = GetPlayerTeam(guid); uint32 team = GetPlayerTeam(guid);
bool participant = false; bool participant = false;
// Remove from lists/maps // Remove from lists/maps
std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); BattleGroundPlayerMap::iterator itr = m_Players.find(guid);
if(itr != m_Players.end()) if(itr != m_Players.end())
{ {
UpdatePlayersCountByTeam(team, true); // -1 player UpdatePlayersCountByTeam(team, true); // -1 player
@ -1084,7 +1082,7 @@ void BattleGround::AddPlayer(Player *plr)
uint32 team = plr->GetBGTeam(); uint32 team = plr->GetBGTeam();
BattleGroundPlayer bp; BattleGroundPlayer bp;
bp.LastOnlineTime = 0; bp.OfflineRemoveTime = 0;
bp.Team = team; bp.Team = team;
// Add to list/maps // Add to list/maps
@ -1147,7 +1145,7 @@ void BattleGround::AddPlayer(Player *plr)
} }
// setup BG group membership // setup BG group membership
PlayerRelogin(plr); PlayerAddedToBGCheckIfBGIsRunning(plr);
AddOrSetPlayerToCorrectBgGroup(plr, guid, team); AddOrSetPlayerToCorrectBgGroup(plr, guid, team);
// Log // Log
@ -1176,9 +1174,28 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
} }
} }
// This method should be called when player logs into running battleground
void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid)
{
// player is correct pointer
for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
{
if( *itr == plr_guid )
{
m_OfflineQueue.erase(itr);
break;
}
}
m_Players[plr_guid].OfflineRemoveTime = 0;
PlayerAddedToBGCheckIfBGIsRunning(player);
}
// This method should be called when player logs out from running battleground // This method should be called when player logs out from running battleground
void BattleGround::EventPlayerLoggedOut(Player* player) void BattleGround::EventPlayerLoggedOut(Player* player)
{ {
// player is correct pointer, it is checked in WorldSession::LogoutPlayer()
m_OfflineQueue.push_back(player->GetGUID());
m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME;
if( GetStatus() == STATUS_IN_PROGRESS ) if( GetStatus() == STATUS_IN_PROGRESS )
{ {
if( isBattleGround() ) if( isBattleGround() )
@ -1562,7 +1579,7 @@ void BattleGround::SendMessageToAll(int32 entry, ChatMsg type, Player const* sou
void BattleGround::PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...) void BattleGround::PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...)
{ {
va_list ap; va_list ap;
va_start(ap, type); va_start(ap, source);
MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source, &ap); MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source, &ap);
MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder); MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder);
@ -1640,7 +1657,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@ -1660,7 +1677,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
// used in same faction arena matches mainly // used in same faction arena matches mainly
uint32 BattleGround::GetPlayerTeam(uint64 guid) uint32 BattleGround::GetPlayerTeam(uint64 guid)
{ {
std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
if(itr!=m_Players.end()) if(itr!=m_Players.end())
return itr->second.Team; return itr->second.Team;
return 0; return 0;
@ -1668,13 +1685,13 @@ uint32 BattleGround::GetPlayerTeam(uint64 guid)
bool BattleGround::IsPlayerInBattleGround(uint64 guid) bool BattleGround::IsPlayerInBattleGround(uint64 guid)
{ {
std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
if(itr!=m_Players.end()) if(itr != m_Players.end())
return true; return true;
return false; return false;
} }
void BattleGround::PlayerRelogin(Player* plr) void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
{ {
if(GetStatus() != STATUS_WAIT_LEAVE) if(GetStatus() != STATUS_WAIT_LEAVE)
return; return;
@ -1694,7 +1711,7 @@ void BattleGround::PlayerRelogin(Player* plr)
uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
{ {
int count = 0; int count = 0;
for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
if(itr->second.Team == Team) if(itr->second.Team == Team)
{ {

View file

@ -89,7 +89,7 @@ enum BattleGroundTimeIntervals
INVITATION_REMIND_TIME = 60000, // ms INVITATION_REMIND_TIME = 60000, // ms
INVITE_ACCEPT_WAIT_TIME = 80000, // ms INVITE_ACCEPT_WAIT_TIME = 80000, // ms
TIME_TO_AUTOREMOVE = 120000, // ms TIME_TO_AUTOREMOVE = 120000, // ms
MAX_OFFLINE_TIME = 300000, // ms MAX_OFFLINE_TIME = 300, // secs
RESPAWN_ONE_DAY = 86400, // secs RESPAWN_ONE_DAY = 86400, // secs
RESPAWN_IMMEDIATELY = 0, // secs RESPAWN_IMMEDIATELY = 0, // secs
BUFF_RESPAWN_TIME = 180, // secs BUFF_RESPAWN_TIME = 180, // secs
@ -125,7 +125,7 @@ enum BattleGroundStatus
struct BattleGroundPlayer struct BattleGroundPlayer
{ {
uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes time_t OfflineRemoveTime; // for tracking and removing offline players from queue after 5 minutes
uint32 Team; // Player's team uint32 Team; // Player's team
}; };
@ -456,6 +456,7 @@ class BattleGround
virtual void EventPlayerDroppedFlag(Player* /*player*/) {} virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {} virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
virtual void EventPlayerCapturedFlag(Player* /*player*/) {} virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
void EventPlayerLoggedIn(Player* player, uint64 plr_guid);
void EventPlayerLoggedOut(Player* player); void EventPlayerLoggedOut(Player* player);
/* Death related */ /* Death related */
@ -491,13 +492,13 @@ class BattleGround
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player // since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
uint32 GetPlayerTeam(uint64 guid); uint32 GetPlayerTeam(uint64 guid);
bool IsPlayerInBattleGround(uint64 guid); bool IsPlayerInBattleGround(uint64 guid);
void PlayerRelogin(Player* plr);
void SetDeleteThis() {m_SetDeleteThis = true;} void SetDeleteThis() {m_SetDeleteThis = true;}
protected: protected:
//this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround
void EndNow(); void EndNow();
void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
/* Scorekeeping */ /* Scorekeeping */
// Player scores // Player scores
@ -542,6 +543,7 @@ class BattleGround
/* Player lists */ /* Player lists */
std::vector<uint64> m_ResurrectQueue; // Player GUID std::vector<uint64> m_ResurrectQueue; // Player GUID
std::deque<uint64> m_OfflineQueue; // Player GUID
std::map<uint64, uint8> m_RemovedPlayers; // uint8 is remove type (0 - bgqueue, 1 - bg, 2 - resurrect queue) std::map<uint64, uint8> m_RemovedPlayers; // uint8 is remove type (0 - bgqueue, 1 - bg, 2 - resurrect queue)
/* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */ /* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */

View file

@ -1077,10 +1077,10 @@ BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe
BattleGroundMgr::~BattleGroundMgr() BattleGroundMgr::~BattleGroundMgr()
{ {
DeleteAlllBattleGrounds(); DeleteAllBattleGrounds();
} }
void BattleGroundMgr::DeleteAlllBattleGrounds() void BattleGroundMgr::DeleteAllBattleGrounds()
{ {
for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
{ {

View file

@ -199,7 +199,7 @@ class BattleGroundMgr
void RemoveBattleGround(uint32 instanceID, BattleGroundTypeId bgTypeId) { m_BattleGrounds[bgTypeId].erase(instanceID); } void RemoveBattleGround(uint32 instanceID, BattleGroundTypeId bgTypeId) { m_BattleGrounds[bgTypeId].erase(instanceID); }
void CreateInitialBattleGrounds(); void CreateInitialBattleGrounds();
void DeleteAlllBattleGrounds(); void DeleteAllBattleGrounds();
void SendToBattleGround(Player *pl, uint32 InstanceID, BattleGroundTypeId bgTypeId); void SendToBattleGround(Player *pl, uint32 InstanceID, BattleGroundTypeId bgTypeId);

View file

@ -14299,7 +14299,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetBGTeam(bgteam); SetBGTeam(bgteam);
//join player to battleground group //join player to battleground group
currentBg->PlayerRelogin(this); currentBg->EventPlayerLoggedIn(this, GetGUID());
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam); currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID()); SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());

View file

@ -87,7 +87,7 @@ void WorldRunnable::run()
sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
// unload battleground templates before different singletons destroyed // unload battleground templates before different singletons destroyed
sBattleGroundMgr.DeleteAlllBattleGrounds(); sBattleGroundMgr.DeleteAllBattleGrounds();
sWorldSocketMgr->StopNetwork(); sWorldSocketMgr->StopNetwork();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7413" #define REVISION_NR "7414"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__