mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
[7117] Implement explicit recipe discovery abilities.
* Implement SPELL_EFFECT_CREATE_ITEM_2 (157). This alos let work many item creating spells. * Add `skill_discovery_template`.`reqClass` for allow clas specific racipes storing in table. * Make primary key for `skill_discovery_template` pair (spellId,reqSpell) that allow have duplicate recipes for different reqSpells. * Implement SPELL_EFFECT_SCRIPT (77) cases for explicit recipe discovery spells with learn spell selected by `skill_discovery_template` data. Note: as expected explicit recipe discovery abilities always return some spell while exist any not learned yet for player class.
This commit is contained in:
parent
ac9b14d70c
commit
ee6072f232
10 changed files with 118 additions and 26 deletions
|
|
@ -3078,7 +3078,7 @@ void Spell::SendLogExecute()
|
|||
data << uint8(0);
|
||||
break;
|
||||
case SPELL_EFFECT_CREATE_ITEM:
|
||||
case SPELL_EFFECT_157:
|
||||
case SPELL_EFFECT_CREATE_ITEM_2:
|
||||
data << uint32(m_spellInfo->EffectItemType[0]);
|
||||
break;
|
||||
case SPELL_EFFECT_SUMMON:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue