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[7117] Implement explicit recipe discovery abilities.
* Implement SPELL_EFFECT_CREATE_ITEM_2 (157). This alos let work many item creating spells. * Add `skill_discovery_template`.`reqClass` for allow clas specific racipes storing in table. * Make primary key for `skill_discovery_template` pair (spellId,reqSpell) that allow have duplicate recipes for different reqSpells. * Implement SPELL_EFFECT_SCRIPT (77) cases for explicit recipe discovery spells with learn spell selected by `skill_discovery_template` data. Note: as expected explicit recipe discovery abilities always return some spell while exist any not learned yet for player class.
This commit is contained in:
parent
ac9b14d70c
commit
ee6072f232
10 changed files with 118 additions and 26 deletions
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@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`version` varchar(120) default NULL,
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`required_7107_01_mangos_string` bit(1) default NULL
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`required_7117_01_mangos_skill_discovery_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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--
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@ -12999,8 +12999,9 @@ DROP TABLE IF EXISTS `skill_discovery_template`;
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CREATE TABLE `skill_discovery_template` (
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CREATE TABLE `skill_discovery_template` (
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`spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the discoverable spell',
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`spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the discoverable spell',
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`reqSpell` mediumint(8) unsigned NOT NULL default '0' COMMENT 'spell requirement',
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`reqSpell` mediumint(8) unsigned NOT NULL default '0' COMMENT 'spell requirement',
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`reqClass` tinyint(2) unsigned NOT NULL default '0' COMMENT 'class requirement',
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`chance` float NOT NULL default '0' COMMENT 'chance to discover',
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`chance` float NOT NULL default '0' COMMENT 'chance to discover',
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PRIMARY KEY (`spellId`)
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PRIMARY KEY (`spellId`,`reqSpell`),
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Skill Discovery System';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Skill Discovery System';
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--
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--
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6
sql/updates/7117_01_mangos_skill_discovery_template.sql
Normal file
6
sql/updates/7117_01_mangos_skill_discovery_template.sql
Normal file
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@ -0,0 +1,6 @@
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ALTER TABLE db_version CHANGE COLUMN required_7107_01_mangos_string required_7117_01_mangos_skill_discovery_template bit;
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ALTER TABLE skill_discovery_template
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DROP PRIMARY KEY,
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ADD PRIMARY KEY (`spellId`,`reqSpell`),
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ADD COLUMN reqClass tinyint(2) unsigned NOT NULL default '0' COMMENT 'class requirement' AFTER reqSpell;
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@ -142,6 +142,7 @@ pkgdata_DATA = \
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7100_01_characters_character_spell.sql \
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7100_01_characters_character_spell.sql \
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7107_01_mangos_string.sql \
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7107_01_mangos_string.sql \
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7113_01_characters_character_achievement_progress.sql \
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7113_01_characters_character_achievement_progress.sql \
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7117_01_mangos_skill_discovery_template.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -264,4 +265,5 @@ EXTRA_DIST = \
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7100_01_characters_character_spell.sql \
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7100_01_characters_character_spell.sql \
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7107_01_mangos_string.sql \
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7107_01_mangos_string.sql \
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7113_01_characters_character_achievement_progress.sql \
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7113_01_characters_character_achievement_progress.sql \
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7117_01_mangos_skill_discovery_template.sql \
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README
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README
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@ -675,7 +675,7 @@ enum SpellEffects
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SPELL_EFFECT_154 = 154,
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SPELL_EFFECT_154 = 154,
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SPELL_EFFECT_TITAN_GRIP = 155,
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SPELL_EFFECT_TITAN_GRIP = 155,
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SPELL_EFFECT_ADD_SOCKET = 156,
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SPELL_EFFECT_ADD_SOCKET = 156,
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SPELL_EFFECT_157 = 157,
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SPELL_EFFECT_CREATE_ITEM_2 = 157,
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SPELL_EFFECT_MILLING = 158,
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SPELL_EFFECT_MILLING = 158,
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SPELL_EFFECT_ALLOW_RENAME_PET = 159,
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SPELL_EFFECT_ALLOW_RENAME_PET = 159,
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TOTAL_SPELL_EFFECTS = 160
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TOTAL_SPELL_EFFECTS = 160
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@ -29,14 +29,15 @@
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struct SkillDiscoveryEntry
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struct SkillDiscoveryEntry
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{
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{
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uint32 spellId;
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uint32 spellId; // discavered spell
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float chance;
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uint32 reqClass; // class limitation
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float chance; // chance
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SkillDiscoveryEntry()
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SkillDiscoveryEntry()
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: spellId(0), chance(0) {}
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: spellId(0), reqClass(0), chance(0) {}
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SkillDiscoveryEntry(uint16 _spellId, float _chance)
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SkillDiscoveryEntry(uint16 _spellId, uint32 req_class, float _chance)
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: spellId(_spellId), chance(_chance) {}
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: spellId(_spellId), reqClass(req_class), chance(_chance) {}
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};
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};
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typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
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typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
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@ -51,8 +52,8 @@ void LoadSkillDiscoveryTable()
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uint32 count = 0;
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uint32 count = 0;
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// 0 1 2
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// 0 1 2 3
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QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
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QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqClass, chance FROM skill_discovery_template");
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if (result)
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if (result)
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{
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{
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@ -67,11 +68,18 @@ void LoadSkillDiscoveryTable()
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uint32 spellId = fields[0].GetUInt32();
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uint32 spellId = fields[0].GetUInt32();
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int32 reqSkillOrSpell = fields[1].GetInt32();
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int32 reqSkillOrSpell = fields[1].GetInt32();
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float chance = fields[2].GetFloat();
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uint32 reqClass = fields[2].GetInt32();
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float chance = fields[3].GetFloat();
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if( chance <= 0 ) // chance
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if( chance <= 0 ) // chance
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{
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n";
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(chance problem)\n";
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continue;
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}
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if(reqClass && (reqClass >= MAX_CLASSES || ((1 << (reqClass-1)) & CLASSMASK_ALL_PLAYABLE)==0))
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(class problem)\n";
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continue;
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continue;
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}
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}
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@ -84,13 +92,16 @@ void LoadSkillDiscoveryTable()
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continue;
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continue;
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}
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}
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if( spellEntry->Mechanic != MECHANIC_DISCOVERY )
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// mechanic discovery
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if (spellEntry->Mechanic != MECHANIC_DISCOVERY &&
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// explicit discovery ability
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!IsExplicitDiscoverySpell(spellEntry))
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{
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{
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sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId);
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sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100% chance random discovery ability but listed in `skill_discovery_template` table",spellId);
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continue;
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continue;
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}
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}
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SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) );
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SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
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}
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}
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else if( reqSkillOrSpell == 0 ) // skill case
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else if( reqSkillOrSpell == 0 ) // skill case
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{
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{
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@ -105,7 +116,7 @@ void LoadSkillDiscoveryTable()
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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{
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{
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) );
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
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}
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}
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}
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}
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else
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else
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@ -113,6 +124,7 @@ void LoadSkillDiscoveryTable()
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sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
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sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
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continue;
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continue;
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}
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}
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++count;
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++count;
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} while (result->NextRow());
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} while (result->NextRow());
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@ -137,8 +149,45 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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if(tab != SkillDiscoveryStore.end())
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if(tab != SkillDiscoveryStore.end())
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{
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry (spellId);
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if(!spellInfo)
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return 0;
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// explicit discovery spell chances (alwasy success if case exist)
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if(IsExplicitDiscoverySpell(spellInfo))
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{
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float full_chance = 0;
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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if(!item_iter->reqClass || player->getClass ()==item_iter->reqClass)
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if(!player->HasSpell(item_iter->spellId))
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full_chance += item_iter->chance;
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float rate = full_chance / 100.0f;
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float roll = rand_chance() * rate; // roll now in range 0..full_chance
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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{
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if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
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continue;
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if(player->HasSpell(item_iter->spellId))
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continue;
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if(item_iter->chance > roll)
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return item_iter->spellId;
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roll -= item_iter->chance;
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}
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return 0;
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}
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
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continue;
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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&& !player->HasSpell(item_iter->spellId) )
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&& !player->HasSpell(item_iter->spellId) )
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return item_iter->spellId;
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return item_iter->spellId;
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@ -147,12 +196,18 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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return 0;
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return 0;
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}
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}
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if(!skillId)
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return 0;
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// check skill line case
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// check skill line case
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tab = SkillDiscoveryStore.find(-(int32)skillId);
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tab = SkillDiscoveryStore.find(-(int32)skillId);
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if(tab != SkillDiscoveryStore.end())
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if(tab != SkillDiscoveryStore.end())
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{
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{
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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{
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if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
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continue;
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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&& !player->HasSpell(item_iter->spellId) )
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&& !player->HasSpell(item_iter->spellId) )
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return item_iter->spellId;
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return item_iter->spellId;
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@ -3078,7 +3078,7 @@ void Spell::SendLogExecute()
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data << uint8(0);
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data << uint8(0);
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break;
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break;
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_157:
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case SPELL_EFFECT_CREATE_ITEM_2:
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data << uint32(m_spellInfo->EffectItemType[0]);
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data << uint32(m_spellInfo->EffectItemType[0]);
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break;
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break;
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case SPELL_EFFECT_SUMMON:
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case SPELL_EFFECT_SUMMON:
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@ -358,7 +358,6 @@ class Spell
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void setState(uint32 state) { m_spellState = state; }
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void setState(uint32 state) { m_spellState = state; }
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void DoCreateItem(uint32 i, uint32 itemtype);
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void DoCreateItem(uint32 i, uint32 itemtype);
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void WriteSpellGoTargets( WorldPacket * data );
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void WriteSpellGoTargets( WorldPacket * data );
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void WriteAmmoToPacket( WorldPacket * data );
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void WriteAmmoToPacket( WorldPacket * data );
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void FillTargetMap();
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void FillTargetMap();
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@ -54,6 +54,7 @@
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#include "Util.h"
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#include "Util.h"
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#include "TemporarySummon.h"
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#include "TemporarySummon.h"
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#include "ScriptCalls.h"
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#include "ScriptCalls.h"
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#include "SkillDiscovery.h"
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pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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{
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{
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@ -214,7 +215,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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&Spell::EffectNULL, //154 unused
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&Spell::EffectNULL, //154 unused
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&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
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&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
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&Spell::EffectNULL, //156 Add Socket
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&Spell::EffectNULL, //156 Add Socket
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&Spell::EffectNULL, //157 create/learn random item/spell for profession
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&Spell::EffectCreateItem, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
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&Spell::EffectMilling, //158 milling
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&Spell::EffectMilling, //158 milling
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&Spell::EffectNULL //159 allow rename pet once again
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&Spell::EffectNULL //159 allow rename pet once again
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};
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};
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@ -4599,12 +4600,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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{
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{
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// TODO: we must implement hunter pet summon at login there (spell 6962)
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// TODO: we must implement hunter pet summon at login there (spell 6962)
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// by spell id
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switch(m_spellInfo->Id)
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{
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}
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switch(m_spellInfo->SpellFamilyName)
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switch(m_spellInfo->SpellFamilyName)
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{
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{
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case SPELLFAMILY_GENERIC:
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case SPELLFAMILY_GENERIC:
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@ -4833,6 +4828,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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break;
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break;
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}
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}
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// Emblazon Runeblade
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case 51770:
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case 51770:
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{
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{
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if(!unitTarget)
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if(!unitTarget)
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@ -4850,7 +4846,35 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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unitTarget->CastSpell(unitTarget, damage, false);
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unitTarget->CastSpell(unitTarget, damage, false);
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break;
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break;
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}
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}
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// random spell learn instead placeholder
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case 60893: // Northrend Alchemy Research
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case 61177: // Northrend Inscription Research
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case 61288: // Minor Inscription Research
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case 61756: // Northrend Inscription Research (FAST QA VERSION)
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{
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if(!IsExplicitDiscoverySpell(m_spellInfo))
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{
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sLog.outError("Wrong explicit discowry spell %u structure, or outdated...",m_spellInfo->Id);
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return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
|
||||||
|
return;
|
||||||
|
Player* player = (Player*)m_caster;
|
||||||
|
|
||||||
|
// need replace effect 0 item by loot
|
||||||
|
uint32 reagent_id = m_spellInfo->EffectItemType[0];
|
||||||
|
if(!player->HasItemCount(reagent_id,1))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// remove reagent
|
||||||
|
uint32 count = 1;
|
||||||
|
player->DestroyItemCount (reagent_id,count,true);
|
||||||
|
|
||||||
|
if(uint32 discoveredSpell = GetSkillDiscoverySpell(0, m_spellInfo->Id, player))
|
||||||
|
player->learnSpell(discoveredSpell);
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -312,6 +312,11 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
|
||||||
return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
|
return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
|
||||||
|
{
|
||||||
|
return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
|
||||||
|
}
|
||||||
|
|
||||||
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
|
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
|
||||||
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
|
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
|
||||||
bool IsPassiveSpell(uint32 spellId);
|
bool IsPassiveSpell(uint32 spellId);
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "7116"
|
#define REVISION_NR "7117"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue