[7117] Implement explicit recipe discovery abilities.

* Implement SPELL_EFFECT_CREATE_ITEM_2 (157). This alos let work many item creating spells.
* Add `skill_discovery_template`.`reqClass` for allow clas specific racipes storing in table.
* Make primary key for `skill_discovery_template` pair (spellId,reqSpell) that allow have duplicate recipes for different reqSpells.
* Implement SPELL_EFFECT_SCRIPT (77) cases for explicit recipe discovery spells with learn spell selected by `skill_discovery_template` data.
Note: as expected explicit recipe discovery abilities always return some spell while exist any not learned yet for player class.
This commit is contained in:
VladimirMangos 2009-01-19 23:51:07 +03:00
parent ac9b14d70c
commit ee6072f232
10 changed files with 118 additions and 26 deletions

View file

@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_7107_01_mangos_string` bit(1) default NULL
`required_7117_01_mangos_skill_discovery_template` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -12999,8 +12999,9 @@ DROP TABLE IF EXISTS `skill_discovery_template`;
CREATE TABLE `skill_discovery_template` (
`spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the discoverable spell',
`reqSpell` mediumint(8) unsigned NOT NULL default '0' COMMENT 'spell requirement',
`reqClass` tinyint(2) unsigned NOT NULL default '0' COMMENT 'class requirement',
`chance` float NOT NULL default '0' COMMENT 'chance to discover',
PRIMARY KEY (`spellId`)
PRIMARY KEY (`spellId`,`reqSpell`),
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Skill Discovery System';
--

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@ -0,0 +1,6 @@
ALTER TABLE db_version CHANGE COLUMN required_7107_01_mangos_string required_7117_01_mangos_skill_discovery_template bit;
ALTER TABLE skill_discovery_template
DROP PRIMARY KEY,
ADD PRIMARY KEY (`spellId`,`reqSpell`),
ADD COLUMN reqClass tinyint(2) unsigned NOT NULL default '0' COMMENT 'class requirement' AFTER reqSpell;

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@ -142,6 +142,7 @@ pkgdata_DATA = \
7100_01_characters_character_spell.sql \
7107_01_mangos_string.sql \
7113_01_characters_character_achievement_progress.sql \
7117_01_mangos_skill_discovery_template.sql \
README
## Additional files to include when running 'make dist'
@ -264,4 +265,5 @@ EXTRA_DIST = \
7100_01_characters_character_spell.sql \
7107_01_mangos_string.sql \
7113_01_characters_character_achievement_progress.sql \
7117_01_mangos_skill_discovery_template.sql \
README

View file

@ -675,7 +675,7 @@ enum SpellEffects
SPELL_EFFECT_154 = 154,
SPELL_EFFECT_TITAN_GRIP = 155,
SPELL_EFFECT_ADD_SOCKET = 156,
SPELL_EFFECT_157 = 157,
SPELL_EFFECT_CREATE_ITEM_2 = 157,
SPELL_EFFECT_MILLING = 158,
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
TOTAL_SPELL_EFFECTS = 160

View file

@ -29,14 +29,15 @@
struct SkillDiscoveryEntry
{
uint32 spellId;
float chance;
uint32 spellId; // discavered spell
uint32 reqClass; // class limitation
float chance; // chance
SkillDiscoveryEntry()
: spellId(0), chance(0) {}
: spellId(0), reqClass(0), chance(0) {}
SkillDiscoveryEntry(uint16 _spellId, float _chance)
: spellId(_spellId), chance(_chance) {}
SkillDiscoveryEntry(uint16 _spellId, uint32 req_class, float _chance)
: spellId(_spellId), reqClass(req_class), chance(_chance) {}
};
typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
@ -51,8 +52,8 @@ void LoadSkillDiscoveryTable()
uint32 count = 0;
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqClass, chance FROM skill_discovery_template");
if (result)
{
@ -67,11 +68,18 @@ void LoadSkillDiscoveryTable()
uint32 spellId = fields[0].GetUInt32();
int32 reqSkillOrSpell = fields[1].GetInt32();
float chance = fields[2].GetFloat();
uint32 reqClass = fields[2].GetInt32();
float chance = fields[3].GetFloat();
if( chance <= 0 ) // chance
{
ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n";
ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(chance problem)\n";
continue;
}
if(reqClass && (reqClass >= MAX_CLASSES || ((1 << (reqClass-1)) & CLASSMASK_ALL_PLAYABLE)==0))
{
ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(class problem)\n";
continue;
}
@ -84,13 +92,16 @@ void LoadSkillDiscoveryTable()
continue;
}
if( spellEntry->Mechanic != MECHANIC_DISCOVERY )
// mechanic discovery
if (spellEntry->Mechanic != MECHANIC_DISCOVERY &&
// explicit discovery ability
!IsExplicitDiscoverySpell(spellEntry))
{
sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId);
sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100% chance random discovery ability but listed in `skill_discovery_template` table",spellId);
continue;
}
SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) );
SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
}
else if( reqSkillOrSpell == 0 ) // skill case
{
@ -105,7 +116,7 @@ void LoadSkillDiscoveryTable()
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) );
SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
}
}
else
@ -113,6 +124,7 @@ void LoadSkillDiscoveryTable()
sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
continue;
}
++count;
} while (result->NextRow());
@ -137,8 +149,45 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
if(tab != SkillDiscoveryStore.end())
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry (spellId);
if(!spellInfo)
return 0;
// explicit discovery spell chances (alwasy success if case exist)
if(IsExplicitDiscoverySpell(spellInfo))
{
float full_chance = 0;
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
if(!item_iter->reqClass || player->getClass ()==item_iter->reqClass)
if(!player->HasSpell(item_iter->spellId))
full_chance += item_iter->chance;
float rate = full_chance / 100.0f;
float roll = rand_chance() * rate; // roll now in range 0..full_chance
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
continue;
if(player->HasSpell(item_iter->spellId))
continue;
if(item_iter->chance > roll)
return item_iter->spellId;
roll -= item_iter->chance;
}
return 0;
}
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
continue;
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
&& !player->HasSpell(item_iter->spellId) )
return item_iter->spellId;
@ -147,12 +196,18 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
return 0;
}
if(!skillId)
return 0;
// check skill line case
tab = SkillDiscoveryStore.find(-(int32)skillId);
if(tab != SkillDiscoveryStore.end())
{
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
continue;
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
&& !player->HasSpell(item_iter->spellId) )
return item_iter->spellId;

View file

@ -3078,7 +3078,7 @@ void Spell::SendLogExecute()
data << uint8(0);
break;
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_157:
case SPELL_EFFECT_CREATE_ITEM_2:
data << uint32(m_spellInfo->EffectItemType[0]);
break;
case SPELL_EFFECT_SUMMON:

View file

@ -358,7 +358,6 @@ class Spell
void setState(uint32 state) { m_spellState = state; }
void DoCreateItem(uint32 i, uint32 itemtype);
void WriteSpellGoTargets( WorldPacket * data );
void WriteAmmoToPacket( WorldPacket * data );
void FillTargetMap();

View file

@ -54,6 +54,7 @@
#include "Util.h"
#include "TemporarySummon.h"
#include "ScriptCalls.h"
#include "SkillDiscovery.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
@ -214,7 +215,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //154 unused
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectNULL, //156 Add Socket
&Spell::EffectNULL, //157 create/learn random item/spell for profession
&Spell::EffectCreateItem, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
&Spell::EffectMilling, //158 milling
&Spell::EffectNULL //159 allow rename pet once again
};
@ -4599,12 +4600,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
// TODO: we must implement hunter pet summon at login there (spell 6962)
// by spell id
switch(m_spellInfo->Id)
{
}
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
@ -4833,6 +4828,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
break;
}
// Emblazon Runeblade
case 51770:
{
if(!unitTarget)
@ -4850,7 +4846,35 @@ void Spell::EffectScriptEffect(uint32 effIndex)
unitTarget->CastSpell(unitTarget, damage, false);
break;
}
// random spell learn instead placeholder
case 60893: // Northrend Alchemy Research
case 61177: // Northrend Inscription Research
case 61288: // Minor Inscription Research
case 61756: // Northrend Inscription Research (FAST QA VERSION)
{
if(!IsExplicitDiscoverySpell(m_spellInfo))
{
sLog.outError("Wrong explicit discowry spell %u structure, or outdated...",m_spellInfo->Id);
return;
}
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// need replace effect 0 item by loot
uint32 reagent_id = m_spellInfo->EffectItemType[0];
if(!player->HasItemCount(reagent_id,1))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount (reagent_id,count,true);
if(uint32 discoveredSpell = GetSkillDiscoverySpell(0, m_spellInfo->Id, player))
player->learnSpell(discoveredSpell);
return;
}
}
break;
}

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@ -312,6 +312,11 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
}
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
{
return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
bool IsPassiveSpell(uint32 spellId);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7116"
#define REVISION_NR "7117"
#endif // __REVISION_NR_H__