Merge branch 'master' into 303

Conflicts:
	src/game/Player.cpp
	src/mangosd/mangosd.conf.dist.in
This commit is contained in:
tomrus88 2008-11-30 14:05:56 +03:00
commit ee7f7a0a08
25 changed files with 419 additions and 199 deletions

View file

@ -112,10 +112,12 @@ World::World()
World::~World()
{
///- Empty the kicked session set
for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
delete *itr;
m_kicked_sessions.clear();
while (!m_sessions.empty())
{
// not remove from queue, prevent loading new sessions
delete m_sessions.begin()->second;
m_sessions.erase(m_sessions.begin());
}
///- Empty the WeatherMap
for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
@ -195,17 +197,26 @@ World::AddSession_ (WorldSession* s)
if (!RemoveSession (s->GetAccountId ()))
{
s->KickPlayer ();
m_kicked_sessions.insert (s);
delete s; // session not added yet in session list, so not listed in queue
return;
}
// decrease session counts only at not reconnection case
bool decrease_session = true;
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
if(old != m_sessions.end())
m_kicked_sessions.insert (old->second);
if(old != m_sessions.end())
{
// prevent decrease sessions count if session queued
if(RemoveQueuedPlayer(old->second))
decrease_session = false;
// not remove replaced session form queue if listed
delete old->second;
}
}
m_sessions[s->GetAccountId ()] = s;
@ -213,9 +224,11 @@ World::AddSession_ (WorldSession* s)
uint32 Sessions = GetActiveAndQueuedSessionCount ();
uint32 pLimit = GetPlayerAmountLimit ();
uint32 QueueSize = GetQueueSize (); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
--Sessions;
if(decrease_session)
--Sessions;
if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
{
@ -259,6 +272,7 @@ int32 World::GetQueuePos(WorldSession* sess)
void World::AddQueuedPlayer(WorldSession* sess)
{
sess->SetInQueue(true);
m_QueuedPlayer.push_back (sess);
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
@ -274,7 +288,7 @@ void World::AddQueuedPlayer(WorldSession* sess)
//sess->SendAuthWaitQue (GetQueuePos (sess));
}
void World::RemoveQueuedPlayer(WorldSession* sess)
bool World::RemoveQueuedPlayer(WorldSession* sess)
{
// sessions count including queued to remove (if removed_session set)
uint32 sessions = GetActiveSessionCount();
@ -282,16 +296,16 @@ void World::RemoveQueuedPlayer(WorldSession* sess)
uint32 position = 1;
Queue::iterator iter = m_QueuedPlayer.begin();
// if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list)
bool decrease_session = true;
// search to remove and count skipped positions
bool found = false;
for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
{
if(*iter==sess)
{
sess->SetInQueue(false);
iter = m_QueuedPlayer.erase(iter);
decrease_session = false; // removing queued session
found = true; // removing queued session
break;
}
}
@ -299,15 +313,16 @@ void World::RemoveQueuedPlayer(WorldSession* sess)
// iter point to next socked after removed or end()
// position store position of removed socket and then new position next socket after removed
// decrease for case session queued for removing
if(decrease_session && sessions)
// if session not queued then we need decrease sessions count
if(!found && sessions)
--sessions;
// accept first in queue
if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
{
WorldSession * socket = m_QueuedPlayer.front();
socket->SendAuthWaitQue(0);
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
pop_sess->SendAuthWaitQue(0);
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now
@ -319,6 +334,8 @@ void World::RemoveQueuedPlayer(WorldSession* sess)
// iter point to first not updated socket, position store new position
for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
return found;
}
/// Find a Weather object by the given zoneid
@ -654,8 +671,63 @@ void World::LoadConfigSettings(bool reload)
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
{
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
m_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if(m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
}
m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
if(m_configs[CONFIG_MAX_HONOR_POINTS] < 0)
{
sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
if(m_configs[CONFIG_START_HONOR_POINTS] < 0)
{
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
else if(m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
{
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
}
m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
if(m_configs[CONFIG_MAX_ARENA_POINTS] < 0)
{
sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
if(m_configs[CONFIG_START_ARENA_POINTS] < 0)
{
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
else if(m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
{
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
}
m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
@ -685,6 +757,19 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
{
sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..255. Set to %u.",
m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL]);
m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
}
else if(m_configs[CONFIG_START_GM_LEVEL] > 255)
{
sLog.outError("GM.StartLevel (%i) must be in range 1..255. Set to %u.",m_configs[CONFIG_START_GM_LEVEL],255);
m_configs[CONFIG_START_GM_LEVEL] = 255;
}
m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
@ -750,6 +835,10 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
if(reload)
{
uint32 val = sConfig.GetIntDefault("Expansion",1);
@ -806,6 +895,8 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
@ -2193,6 +2284,8 @@ void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint
/// Kick (and save) all players
void World::KickAll()
{
m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
itr->second->KickPlayer();
@ -2207,18 +2300,6 @@ void World::KickAllLess(AccountTypes sec)
itr->second->KickPlayer();
}
/// Kick all queued players
void World::KickAllQueued()
{
// session not removed at kick and will removed in next update tick
//TODO here
// for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr)
// if(WorldSession* session = (*itr)->GetSession())
// session->KickPlayer();
m_QueuedPlayer.empty();
}
/// Kick (and save) the designated player
bool World::KickPlayer(std::string playerName)
{
@ -2449,20 +2530,13 @@ void World::SendServerMessage(uint32 type, const char *text, Player* player)
void World::UpdateSessions( time_t diff )
{
///- Add new sessions
while(!addSessQueue.empty())
{
WorldSession* sess = addSessQueue.next ();
AddSession_ (sess);
WorldSession* sess = addSessQueue.next ();
AddSession_ (sess);
}
///- Delete kicked sessions at add new session
for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
{
RemoveQueuedPlayer (*itr);
delete *itr;
}
m_kicked_sessions.clear();
///- Then send an update signal to remaining ones
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{