[7689] Batter EventAI loading checks and fix one from possible crash cases.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-04-19 23:02:17 +04:00 committed by VladimirMangos
parent f4adf83cd7
commit ee9ea143d1
5 changed files with 40 additions and 15 deletions

View file

@ -910,10 +910,11 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
else
{
//if not available, use pActionInvoker
Unit* pTarget = GetTargetByType(param2, pActionInvoker);
if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
if (Unit* pTarget = GetTargetByType(param2, pActionInvoker))
{
if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
}
}
}
break;

View file

@ -25,6 +25,7 @@
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
@ -72,16 +73,22 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
if (temp.Type > CHAT_TYPE_ZONE_YELL)
sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
if (temp.Emote)
{
if (!sEmotesStore.LookupEntry(temp.Emote))
sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote);
}
m_CreatureEventAI_TextMap[i] = temp;
++count;
} while (result->NextRow());
@ -90,7 +97,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
sLog.outString();
sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
}else
}
else
{
barGoLink bar(1);
bar.step();
@ -128,6 +136,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
temp.orientation = fields[4].GetFloat();
temp.SpawnTimeSecs = fields[5].GetUInt32();
if(!MaNGOS::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
{
sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation);
continue;
}
//Add to map
m_CreatureEventAI_Summon_Map[i] = temp;
++Count;
@ -443,22 +457,16 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
break;
case ACTION_T_EMOTE:
//TODO: load emotes and check it's store for existing
/*
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
*/
break;
case ACTION_T_RANDOM_EMOTE:
//TODO: load emotes and check it's store for existing
/*
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
*/
break;
case ACTION_T_CAST:
{

View file

@ -3680,6 +3680,16 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if(!sEmotesStore.LookupEntry(tmp.datalong))
{
sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if(!sMapStore.LookupEntry(tmp.datalong))

View file

@ -141,6 +141,12 @@ void WaypointManager::Load()
}
}
if (be.emote)
{
if (!sEmotesStore.LookupEntry(be.emote))
sLog.outErrorDb("Waypoint path %u (Point %u) are using emote %u, but emote does not exist.",id, point, be.emote);
}
// save memory by not storing empty behaviors
if(!be.isEmpty())
{

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7688"
#define REVISION_NR "7689"
#endif // __REVISION_NR_H__