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[7689] Batter EventAI loading checks and fix one from possible crash cases.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
f4adf83cd7
commit
ee9ea143d1
5 changed files with 40 additions and 15 deletions
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@ -25,6 +25,7 @@
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#include "ProgressBar.h"
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#include "Policies/SingletonImp.h"
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#include "ObjectDefines.h"
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#include "GridDefines.h"
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INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
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@ -72,16 +73,22 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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if (temp.SoundId)
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{
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if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
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if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId);
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}
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if (!GetLanguageDescByID(temp.Language))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
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if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
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if (temp.Type > CHAT_TYPE_ZONE_YELL)
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
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if (temp.Emote)
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{
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if (!sEmotesStore.LookupEntry(temp.Emote))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote);
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}
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m_CreatureEventAI_TextMap[i] = temp;
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++count;
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} while (result->NextRow());
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@ -90,7 +97,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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sLog.outString();
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sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
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}else
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}
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else
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{
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barGoLink bar(1);
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bar.step();
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@ -128,6 +136,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
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temp.orientation = fields[4].GetFloat();
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temp.SpawnTimeSecs = fields[5].GetUInt32();
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if(!MaNGOS::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
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{
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sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation);
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continue;
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}
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//Add to map
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m_CreatureEventAI_Summon_Map[i] = temp;
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++Count;
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@ -443,22 +457,16 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
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break;
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case ACTION_T_EMOTE:
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//TODO: load emotes and check it's store for existing
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/*
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if (!sEmotesStore.LookupEntry(temp.action[j].param1))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
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*/
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break;
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case ACTION_T_RANDOM_EMOTE:
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//TODO: load emotes and check it's store for existing
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/*
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if (!sEmotesStore.LookupEntry(temp.action[j].param1))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
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if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
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if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
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*/
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break;
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case ACTION_T_CAST:
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{
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