mirror of
https://github.com/mangosfour/server.git
synced 2025-12-19 04:37:06 +00:00
[7703] Implement heal/damage total counters and related BG achievments.
* ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE * ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
9136354e7f
commit
eedc10d46f
5 changed files with 66 additions and 9 deletions
|
|
@ -250,6 +250,41 @@ void AchievementMgr::Reset()
|
|||
CheckAllAchievementCriteria();
|
||||
}
|
||||
|
||||
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
|
||||
{
|
||||
if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
|
||||
sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
|
||||
return;
|
||||
|
||||
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
|
||||
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
|
||||
{
|
||||
AchievementCriteriaEntry const *achievementCriteria = (*i);
|
||||
|
||||
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
||||
if (!achievement)
|
||||
continue;
|
||||
|
||||
// don't update already completed criteria
|
||||
if (IsCompletedCriteria(achievementCriteria,achievement))
|
||||
continue;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
|
||||
if (achievementCriteria->healing_done.flag == miscvalue1 &&
|
||||
achievementCriteria->healing_done.mapid == miscvalue2)
|
||||
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
|
||||
break;
|
||||
default: // reset all cases
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AchievementMgr::DeleteFromDB(uint32 lowguid)
|
||||
{
|
||||
CharacterDatabase.BeginTransaction ();
|
||||
|
|
@ -943,6 +978,25 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
||||
{
|
||||
if (!miscvalue1)
|
||||
continue;
|
||||
|
||||
if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
|
||||
{
|
||||
if(GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
|
||||
continue;
|
||||
|
||||
// map specific case (BG in fact) expected player targeted damage/heal
|
||||
if(!unit || unit->GetTypeId()!=TYPEID_PLAYER)
|
||||
continue;
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
||||
// miscvalue1 = item_id
|
||||
if(!miscvalue1)
|
||||
|
|
@ -1053,7 +1107,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
// FIXME: not triggered in code as result, need to implement
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
||||
|
|
@ -1067,7 +1120,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
||||
|
|
@ -1196,6 +1248,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
|
|||
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
||||
return progress->counter >= achievementCriteria->do_emote.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
||||
return progress->counter >= achievementCriteria->healing_done.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
||||
return progress->counter >= achievementCriteria->equip_item.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue