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[7703] Implement heal/damage total counters and related BG achievments.
* ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE * ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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9136354e7f
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5 changed files with 66 additions and 9 deletions
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@ -250,6 +250,41 @@ void AchievementMgr::Reset()
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CheckAllAchievementCriteria();
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CheckAllAchievementCriteria();
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}
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}
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void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
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{
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if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
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if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
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return;
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AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
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for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
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{
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AchievementCriteriaEntry const *achievementCriteria = (*i);
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AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
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if (!achievement)
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continue;
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// don't update already completed criteria
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if (IsCompletedCriteria(achievementCriteria,achievement))
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continue;
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switch (type)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
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if (achievementCriteria->healing_done.flag == miscvalue1 &&
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achievementCriteria->healing_done.mapid == miscvalue2)
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SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
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break;
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default: // reset all cases
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break;
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}
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}
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}
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void AchievementMgr::DeleteFromDB(uint32 lowguid)
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void AchievementMgr::DeleteFromDB(uint32 lowguid)
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{
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{
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.BeginTransaction ();
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@ -943,6 +978,25 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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break;
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}
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
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{
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if (!miscvalue1)
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continue;
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if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
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{
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if(GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
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continue;
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// map specific case (BG in fact) expected player targeted damage/heal
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if(!unit || unit->GetTypeId()!=TYPEID_PLAYER)
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continue;
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}
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SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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// miscvalue1 = item_id
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// miscvalue1 = item_id
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if(!miscvalue1)
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if(!miscvalue1)
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@ -1053,7 +1107,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// FIXME: not triggered in code as result, need to implement
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// FIXME: not triggered in code as result, need to implement
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
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@ -1067,7 +1120,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
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case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
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@ -1196,6 +1248,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
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return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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return progress->counter >= achievementCriteria->do_emote.count;
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return progress->counter >= achievementCriteria->do_emote.count;
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
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return progress->counter >= achievementCriteria->healing_done.count;
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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return progress->counter >= achievementCriteria->equip_item.count;
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return progress->counter >= achievementCriteria->equip_item.count;
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
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@ -169,6 +169,7 @@ class AchievementMgr
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static void DeleteFromDB(uint32 lowguid);
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static void DeleteFromDB(uint32 lowguid);
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void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
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void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
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void SaveToDB();
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void SaveToDB();
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void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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void CheckAllAchievementCriteria();
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void CheckAllAchievementCriteria();
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void SendAllAchievementData();
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void SendAllAchievementData();
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@ -1115,6 +1115,9 @@ void BattleGround::AddPlayer(Player *plr)
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plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
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plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
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}
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}
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plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_CONDITION_MAP, GetMapId());
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plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_CONDITION_MAP, GetMapId());
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// setup BG group membership
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// setup BG group membership
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PlayerAddedToBGCheckIfBGIsRunning(plr);
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PlayerAddedToBGCheckIfBGIsRunning(plr);
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AddOrSetPlayerToCorrectBgGroup(plr, guid, team);
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AddOrSetPlayerToCorrectBgGroup(plr, guid, team);
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@ -510,6 +510,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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}
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}
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}
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}
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killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
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killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
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killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
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}
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}
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@ -7450,12 +7451,9 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
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if (BattleGround *bg = ((Player*)this)->GetBattleGround())
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if (BattleGround *bg = ((Player*)this)->GetBattleGround())
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bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
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bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
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// healing done is count ONLY if the target is a player.
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// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
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if (pVictim->GetTypeId()==TYPEID_PLAYER)
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if (gain)
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{
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((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
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// use the actual gain, as the overheal shall not be counted.
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((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain);
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}
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((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
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((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7702"
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#define REVISION_NR "7703"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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