mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
Over 100 camangos Cata commits applied (to c12950)
Over 100 camangos Cata commits applied. up to and inclusing c12950.
This commit is contained in:
parent
b4ec0440aa
commit
eef77eadb9
117 changed files with 4314 additions and 3547 deletions
|
|
@ -38,40 +38,35 @@
|
|||
#include <cassert>
|
||||
|
||||
//-----------------------------------------------//
|
||||
void WaypointMovementGenerator<Creature>::LoadPath(Creature& creature)
|
||||
void WaypointMovementGenerator<Creature>::LoadPath(Creature& creature, int32 pathId, WaypointPathOrigin wpOrigin, uint32 overwriteEntry)
|
||||
{
|
||||
DETAIL_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "LoadPath: loading waypoint path for %s", creature.GetGuidStr().c_str());
|
||||
|
||||
i_path = sWaypointMgr.GetPath(creature.GetGUIDLow());
|
||||
if (!overwriteEntry)
|
||||
overwriteEntry = creature.GetEntry();
|
||||
|
||||
// We may LoadPath() for several occasions:
|
||||
if (wpOrigin == PATH_NO_PATH && pathId == 0)
|
||||
i_path = sWaypointMgr.GetDefaultPath(overwriteEntry, creature.GetGUIDLow(), &m_PathOrigin);
|
||||
else
|
||||
{
|
||||
m_PathOrigin = wpOrigin == PATH_NO_PATH ? PATH_FROM_ENTRY : wpOrigin;
|
||||
i_path = sWaypointMgr.GetPathFromOrigin(overwriteEntry, creature.GetGUIDLow(), pathId, m_PathOrigin);
|
||||
}
|
||||
m_pathId = pathId;
|
||||
|
||||
// 1: When creature.MovementType=2
|
||||
// 1a) Path is selected by creature.guid == creature_movement.id
|
||||
// 1b) Path for 1a) does not exist and then use path from creature.GetEntry() == creature_movement_template.entry
|
||||
|
||||
// 2: When creature_template.MovementType=2
|
||||
// 2a) Creature is summoned and has creature_template.MovementType=2
|
||||
// Creators need to be sure that creature_movement_template is always valid for summons.
|
||||
// Mob that can be summoned anywhere should not have creature_movement_template for example.
|
||||
|
||||
// No movement found for guid
|
||||
// No movement found for entry nor guid
|
||||
if (!i_path)
|
||||
{
|
||||
i_path = sWaypointMgr.GetPathTemplate(creature.GetEntry());
|
||||
|
||||
// No movement found for entry
|
||||
if (!i_path)
|
||||
{
|
||||
sLog.outErrorDb("WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u) doesn't have waypoint path",
|
||||
creature.GetName(), creature.GetEntry(), creature.GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
if (m_PathOrigin == PATH_FROM_EXTERNAL)
|
||||
sLog.outErrorScriptLib("WaypointMovementGenerator::LoadPath: %s doesn't have waypoint path %i", creature.GetGuidStr().c_str(), pathId);
|
||||
else
|
||||
sLog.outErrorDb("WaypointMovementGenerator::LoadPath: %s doesn't have waypoint path %i", creature.GetGuidStr().c_str(), pathId);
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize the i_currentNode to point to the first node
|
||||
if (i_path->empty())
|
||||
return;
|
||||
// Initialize the i_currentNode to point to the first node
|
||||
i_currentNode = i_path->begin()->first;
|
||||
m_lastReachedWaypoint = 0;
|
||||
}
|
||||
|
|
@ -80,10 +75,6 @@ void WaypointMovementGenerator<Creature>::Initialize(Creature& creature)
|
|||
{
|
||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
||||
creature.clearUnitState(UNIT_STAT_WAYPOINT_PAUSED);
|
||||
|
||||
LoadPath(creature);
|
||||
|
||||
StartMoveNow(creature);
|
||||
}
|
||||
|
||||
void WaypointMovementGenerator<Creature>::Finalize(Creature& creature)
|
||||
|
|
@ -158,23 +149,16 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature)
|
|||
}
|
||||
|
||||
if (MangosStringLocale const* textData = sObjectMgr.GetMangosStringLocale(textId))
|
||||
creature.MonsterText(textData, nullptr);
|
||||
creature.MonsterText(textData, NULL);
|
||||
else
|
||||
sLog.outErrorDb("%s reached waypoint %u, attempted to do text %i, but required text-data could not be found", creature.GetGuidStr().c_str(), i_currentNode, textId);
|
||||
}
|
||||
}
|
||||
|
||||
// Inform script
|
||||
MovementInform(creature);
|
||||
Stop(node.delay);
|
||||
}
|
||||
|
||||
void WaypointMovementGenerator<Creature>::StartMoveNow(Creature& creature)
|
||||
{
|
||||
i_nextMoveTime.Reset(0);
|
||||
StartMove(creature);
|
||||
}
|
||||
|
||||
void WaypointMovementGenerator<Creature>::StartMove(Creature& creature)
|
||||
{
|
||||
if (!i_path || i_path->empty())
|
||||
|
|
@ -254,13 +238,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature& creature, const uint3
|
|||
return true;
|
||||
}
|
||||
|
||||
void WaypointMovementGenerator<Creature>::MovementInform(Creature& creature)
|
||||
{
|
||||
if (creature.AI())
|
||||
creature.AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
|
||||
}
|
||||
|
||||
bool WaypointMovementGenerator<Creature>::GetResetPosition(Creature&, float& x, float& y, float& z) const
|
||||
bool WaypointMovementGenerator<Creature>::GetResetPosition(Creature&, float& x, float& y, float& z, float& o) const
|
||||
{
|
||||
// prevent a crash at empty waypoint path.
|
||||
if (!i_path || i_path->empty())
|
||||
|
|
@ -271,9 +249,34 @@ bool WaypointMovementGenerator<Creature>::GetResetPosition(Creature&, float& x,
|
|||
if (!m_lastReachedWaypoint && lastPoint == i_path->end())
|
||||
return false;
|
||||
|
||||
MANGOS_ASSERT(lastPoint != i_path->end());
|
||||
MANGOS_ASSERT(lastPoint != i_path->end());
|
||||
|
||||
WaypointNode const* curWP = &(lastPoint->second);
|
||||
|
||||
x = curWP->x;
|
||||
y = curWP->y;
|
||||
z = curWP->z;
|
||||
|
||||
if (curWP->orientation != 100)
|
||||
o = curWP->orientation;
|
||||
else // Calculate the resulting angle based on positions between previous and current waypoint
|
||||
{
|
||||
WaypointNode const* prevWP;
|
||||
if (lastPoint != i_path->begin()) // Not the first waypoint
|
||||
{
|
||||
--lastPoint;
|
||||
prevWP = &(lastPoint->second);
|
||||
}
|
||||
else // Take the last waypoint (crbegin()) as previous
|
||||
prevWP = &(i_path->rbegin()->second);
|
||||
|
||||
float dx = x - prevWP->x;
|
||||
float dy = y - prevWP->y;
|
||||
o = atan2(dy, dx); // returns value between -Pi..Pi
|
||||
|
||||
o = (o >= 0) ? o : 2 * M_PI_F + o;
|
||||
}
|
||||
|
||||
x = lastPoint->second.x; y = lastPoint->second.y; z = lastPoint->second.z;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -418,9 +421,12 @@ void FlightPathMovementGenerator::DoEventIfAny(Player& player, TaxiPathNodeEntry
|
|||
}
|
||||
}
|
||||
|
||||
bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y, float& z) const
|
||||
bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y, float& z, float& o) const
|
||||
{
|
||||
const TaxiPathNodeEntry& node = (*i_path)[i_currentNode];
|
||||
x = node.x; y = node.y; z = node.z;
|
||||
x = node.x;
|
||||
y = node.y;
|
||||
z = node.z;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue