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[12216] Implement currency loot and update loot opcodes.
Now negative item value in loot tables represent currency id. Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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31 changed files with 418 additions and 160 deletions
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@ -476,6 +476,8 @@ void World::LoadConfigSettings(bool reload)
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setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, "Rate.Drop.Item.Artifact", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED, "Rate.Drop.Item.Referenced", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_MONEY, "Rate.Drop.Money", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_CURRENCY, "Rate.Drop.Currency", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_CURRENCY_AMOUNT, "Rate.Drop.Currency.Amount", 1.0f);
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setConfig(CONFIG_FLOAT_RATE_XP_KILL, "Rate.XP.Kill", 1.0f);
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setConfig(CONFIG_FLOAT_RATE_XP_QUEST, "Rate.XP.Quest", 1.0f);
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setConfig(CONFIG_FLOAT_RATE_XP_EXPLORE, "Rate.XP.Explore", 1.0f);
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