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[12632] Revert previous commit (see Notes)
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1462 changed files with 9689 additions and 7080 deletions
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@ -1,4 +1,4 @@
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/**
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/*
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@file Matrix4.h
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4x4 matrix class
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@ -27,7 +27,7 @@ namespace G3D {
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class Any;
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/**
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/*
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A 4x4 matrix.
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See also G3D::CoordinateFrame, G3D::Matrix3, G3D::Quat
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@ -37,7 +37,7 @@ private:
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float elt[4][4];
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/**
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/*
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Computes the determinant of the 3x3 matrix that lacks excludeRow
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and excludeCol.
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*/
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@ -61,12 +61,12 @@ public:
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float r3c1, float r3c2, float r3c3, float r3c4,
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float r4c1, float r4c2, float r4c3, float r4c4);
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/**
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/*
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init should be <B>row major</B>.
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*/
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Matrix4(const float* init);
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/**
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/*
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a is the upper left 3x3 submatrix and b is the upper right 3x1 submatrix. The last row of the created matrix is (0,0,0,1).
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*/
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Matrix4(const class Matrix3& upper3x3, const class Vector3& lastCol = Vector3::zero());
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@ -119,13 +119,22 @@ public:
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}
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Matrix4 operator*(const Matrix4& other) const;
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Matrix4 operator+(const Matrix4& other) const {
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Matrix4 result;
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for (int r = 0; r < 4; ++r) {
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for (int c = 0; c < 4; ++c) {
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result.elt[r][c] = elt[r][c] + other.elt[r][c];
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}
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}
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return result;
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}
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class Matrix3 upper3x3() const;
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/** Homogeneous multiplication. Let k = M * [v w]^T. result = k.xyz() / k.w */
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class Vector3 homoMul(const class Vector3& v, float w) const;
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/**
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/*
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Constructs an orthogonal projection matrix from the given parameters.
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Near and far are the <b>NEGATIVE</b> of the near and far plane Z values
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(to follow OpenGL conventions).
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