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[12632] Revert previous commit (see Notes)
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1462 changed files with 9689 additions and 7080 deletions
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@ -1,4 +1,4 @@
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/**
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/*
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@file UprightFrame.h
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@author Morgan McGuire, http://graphics.cs.williams.edu
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@ -14,7 +14,7 @@
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namespace G3D {
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/**
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/*
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Coordinate frame expressed in Euler angles.
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Unlike a G3D::Quat, UprightFrame always keeps the reference frame from rolling about its own z axis.
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Particularly useful for cameras.
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/** Required for use with spline */
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UprightFrame operator*(const float k) const;
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/**
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/*
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Unwraps the yaw values in the elements of the array such that
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they still represent the same angles but strictly increase/decrease
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without wrapping about zero. For use with Spline<UprightFrame>
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