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[0020] Update splines. Author: @Shauren.
Also use movement StatusInfo for players to write movement information. Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
This commit is contained in:
parent
bce3248acc
commit
ef498a7689
10 changed files with 243 additions and 182 deletions
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@ -133,16 +133,29 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
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if (target == this) // building packet for yourself
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updateFlags |= UPDATEFLAG_SELF;
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switch (GetObjectGuid().GetHigh())
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{
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case HIGHGUID_PLAYER:
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case HIGHGUID_PET:
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case HIGHGUID_CORPSE:
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case HIGHGUID_DYNAMICOBJECT:
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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break;
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case HIGHGUID_UNIT:
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{
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Creature* creature = (Creature*)this;
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if (creature->IsTemporarySummon() && ((TemporarySummon*)this)->GetSummonerGuid().IsPlayer())
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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break;
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}
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case HIGHGUID_GAMEOBJECT:
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{
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if (((GameObject*)this)->GetOwnerGuid().IsPlayer())
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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}
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}
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if (updateFlags & UPDATEFLAG_HAS_POSITION)
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{
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// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
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if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for pets...
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if (target->GetPetGuid() == GetObjectGuid())
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
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if (isType(TYPEMASK_GAMEOBJECT))
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{
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@ -243,88 +256,112 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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data->WriteBit(false);
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data->WriteBit(updateFlags & UPDATEFLAG_POSITION); // flags & UPDATEFLAG_HAS_POSITION Game Object Position
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data->WriteBit(updateFlags & UPDATEFLAG_HAS_POSITION); // Stationary Position
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data->WriteBit(false);
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data->WriteBit(updateFlags & UPDATEFLAG_TRANSPORT_ARR);
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data->WriteBit(false);
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data->WriteBit(updateFlags & UPDATEFLAG_TRANSPORT);
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bool hasTransport = false,
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isSplineEnabled = false,
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hasPitch = false,
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hasFallData = false,
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hasFallDirection = false,
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hasElevation = false,
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hasOrientation = !isType(TYPEMASK_ITEM),
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hasTimeStamp = true,
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hasTransportTime2 = false,
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hasTransportTime3 = false;
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if (isType(TYPEMASK_UNIT))
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{
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Unit const* unit = (Unit const*)this;
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hasTransport = !unit->m_movementInfo.GetTransportGuid().IsEmpty();
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isSplineEnabled = unit->IsSplineEnabled();
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if (GetTypeId() == TYPEID_PLAYER)
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{
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// use flags received from client as they are more correct
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hasPitch = unit->m_movementInfo.GetStatusInfo().hasPitch;
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hasFallData = unit->m_movementInfo.GetStatusInfo().hasFallData;
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hasFallDirection = unit->m_movementInfo.GetStatusInfo().hasFallDirection;
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hasElevation = unit->m_movementInfo.GetStatusInfo().hasSplineElevation;
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hasTransportTime2 = unit->m_movementInfo.GetStatusInfo().hasTransportTime2;
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hasTransportTime3 = unit->m_movementInfo.GetStatusInfo().hasTransportTime3;
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}
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else
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{
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hasPitch = unit->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING)) ||
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unit->m_movementInfo.HasMovementFlag2(MOVEFLAG2_ALLOW_PITCHING);
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hasFallData = unit->m_movementInfo.HasMovementFlag2(MOVEFLAG2_INTERP_TURNING);
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hasFallDirection = unit->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLING);
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hasElevation = unit->m_movementInfo.HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION);
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}
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}
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if (updateFlags & UPDATEFLAG_LIVING)
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{
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Unit const* unit = (Unit const*)this;
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bool hasTransport = unit->m_movementInfo.GetTransportGuid();
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bool isSplineEnabled = unit->IsSplineEnabled();
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bool hasPitch = ((unit->m_movementInfo.GetMovementFlags() & (MOVEFLAG_SWIMMING | MOVEFLAG_FLYING)) ||
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(unit->m_movementInfo.GetMovementFlags2() & MOVEFLAG2_ALLOW_PITCHING));
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bool haveFallData = unit->m_movementInfo.GetMovementFlags2() & MOVEFLAG2_INTERP_TURNING;
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bool hasFallDirection = unit->m_movementInfo.GetMovementFlags() & MOVEFLAG_FALLING;
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bool hasElevation = unit->m_movementInfo.GetMovementFlags() & MOVEFLAG_SPLINE_ELEVATION;
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bool hasOrientation = GetTypeId() != TYPEID_ITEM && GetTypeId() != TYPEID_CONTAINER;
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data->WriteBit(!(unit->m_movementInfo.GetMovementFlags()));
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data->WriteBit(!unit->m_movementInfo.GetMovementFlags());
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data->WriteBit(!hasOrientation);
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data->WriteGuidMask<7, 3, 2>(Guid);
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if(unit->m_movementInfo.GetMovementFlags())
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if (unit->m_movementInfo.GetMovementFlags())
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data->WriteBits(unit->m_movementInfo.GetMovementFlags(), 30);
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data->WriteBit(false);
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data->WriteBit(!hasPitch);
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data->WriteBit(isSplineEnabled);
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data->WriteBit(haveFallData);
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data->WriteBit(hasFallData);
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data->WriteBit(!hasElevation);
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data->WriteGuidMask<5>(Guid);
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data->WriteBit(hasTransport);
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data->WriteBit(false); // hasTimeStamp == true
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data->WriteBit(!hasTimeStamp);
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if (hasTransport)
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{
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ObjectGuid tGuid = unit->m_movementInfo.GetTransportGuid();
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data->WriteGuidMask<1>(tGuid);
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data->WriteBit(false); // hasTransportTime2 == false
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data->WriteBit(hasTransportTime2);
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data->WriteGuidMask<4, 0, 6>(tGuid);
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data->WriteBit(false); // hasTransportTime3 == false
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data->WriteBit(hasTransportTime3);
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data->WriteGuidMask<7, 5, 3, 2>(tGuid);
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}
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data->WriteGuidMask<4>(Guid);
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if (isSplineEnabled)
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{
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data->WriteBit(true); // writeBits == true
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Movement::PacketBuilder::WriteCreateBits(*unit->movespline, *data);
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}
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data->WriteGuidMask<6>(Guid);
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if (haveFallData)
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if (hasFallData)
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data->WriteBit(hasFallDirection);
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data->WriteGuidMask<0, 1>(Guid);
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data->WriteBit(false); // Unknown 4.3.3
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data->WriteBit(!unit->m_movementInfo.GetMovementFlags2());
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if(unit->m_movementInfo.GetMovementFlags2())
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if (unit->m_movementInfo.GetMovementFlags2())
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data->WriteBits(unit->m_movementInfo.GetMovementFlags2(), 12);
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}
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// used only with GO's, placeholder
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if (updateFlags & UPDATEFLAG_POSITION)
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{
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Unit const* unit = (Unit const*)this;
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ObjectGuid transGuid = unit->m_movementInfo.GetTransportGuid();
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ObjectGuid transGuid;
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data->WriteGuidMask<5>(transGuid);
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data->WriteBit(false); // Has GO transport time 3 == false
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data->WriteBit(hasTransportTime3);
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data->WriteGuidMask<0, 3, 6, 1, 4, 2>(transGuid);
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data->WriteBit(false); // Has GO transport time 2 == false
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data->WriteBit(hasTransportTime2);
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data->WriteGuidMask<7>(transGuid);
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}
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if (updateFlags & UPDATEFLAG_HAS_ATTACKING_TARGET)
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{
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ObjectGuid guid;
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if (Unit *victim = ((Unit*)this)->getVictim())
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if (Unit* victim = ((Unit*)this)->getVictim())
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guid = victim->GetObjectGuid();
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data->WriteGuidMask<2, 7, 0, 4, 5, 6, 1, 3>(guid);
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@ -343,41 +380,32 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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{
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Unit const* unit = (Unit const*)this;
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bool hasTransport = unit->m_movementInfo.GetTransportGuid();
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bool isSplineEnabled = unit->IsSplineEnabled();
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bool hasPitch = ((unit->m_movementInfo.GetMovementFlags() & (MOVEFLAG_SWIMMING | MOVEFLAG_FLYING)) ||
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(unit->m_movementInfo.GetMovementFlags2() & MOVEFLAG2_ALLOW_PITCHING));
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bool hasFallData = unit->m_movementInfo.GetMovementFlags2() & MOVEFLAG2_INTERP_TURNING;
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bool hasFallDirection = unit->m_movementInfo.GetMovementFlags() & MOVEFLAG_FALLING;
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bool hasElevation = unit->m_movementInfo.GetMovementFlags() & MOVEFLAG_SPLINE_ELEVATION;
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bool hasOrientation = GetTypeId() != TYPEID_ITEM && GetTypeId() != TYPEID_CONTAINER;
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data->WriteGuidBytes<4>(Guid);
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*data << unit->GetSpeed(MOVE_RUN_BACK);
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*data << float(unit->GetSpeed(MOVE_RUN_BACK));
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if (hasFallData)
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{
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if (hasFallDirection)
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{
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*data << (float)unit->m_movementInfo.GetJumpInfo().cosAngle;
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*data << (float)unit->m_movementInfo.GetJumpInfo().xyspeed;
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*data << (float)unit->m_movementInfo.GetJumpInfo().sinAngle;
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*data << float(unit->m_movementInfo.GetJumpInfo().cosAngle);
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*data << float(unit->m_movementInfo.GetJumpInfo().xyspeed);
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*data << float(unit->m_movementInfo.GetJumpInfo().sinAngle);
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}
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*data << (uint32)unit->m_movementInfo.GetFallTime();
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*data << (float)unit->m_movementInfo.GetJumpInfo().velocity;
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*data << uint32(unit->m_movementInfo.GetFallTime());
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*data << float(unit->m_movementInfo.GetJumpInfo().velocity);
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}
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*data << unit->GetSpeed(MOVE_SWIM_BACK);
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*data << float(unit->GetSpeed(MOVE_SWIM_BACK));
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if (hasElevation)
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*data << unit->m_movementInfo.GetSplineElevation();
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*data << float(unit->m_movementInfo.GetSplineElevation());
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if (isSplineEnabled)
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Movement::PacketBuilder::WriteCreateBytes(*unit->movespline, *data);
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*data << unit->GetPositionZ();
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*data << float(unit->GetPositionZ());
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data->WriteGuidBytes<5>(Guid);
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if (hasTransport)
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@ -385,48 +413,48 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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ObjectGuid tGuid = unit->m_movementInfo.GetTransportGuid();
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data->WriteGuidBytes<5, 7>(tGuid);
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*data << unit->m_movementInfo.GetTransportTime();
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*data << unit->m_movementInfo.GetTransportPos()->o;
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*data << uint32(unit->m_movementInfo.GetTransportTime());
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*data << float(unit->m_movementInfo.GetTransportPos()->o);
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//if (hasTransportTime2)
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// *data << uint32(...);
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if (hasTransportTime2)
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*data << uint32(unit->m_movementInfo.GetTransportTime2());
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*data << unit->m_movementInfo.GetTransportPos()->y;
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*data << unit->m_movementInfo.GetTransportPos()->x;
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*data << float(unit->m_movementInfo.GetTransportPos()->y);
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*data << float(unit->m_movementInfo.GetTransportPos()->x);
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data->WriteGuidBytes<3>(tGuid);
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*data << unit->m_movementInfo.GetTransportPos()->z;
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*data << float(unit->m_movementInfo.GetTransportPos()->z);
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data->WriteGuidBytes<0>(tGuid);
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//if (hasTransportTime3)
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// *data << uint32(...);
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if (hasTransportTime3)
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*data << uint32(unit->m_movementInfo.GetFallTime());
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*data << unit->m_movementInfo.GetTransportSeat();
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*data << int32(unit->m_movementInfo.GetTransportSeat());
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data->WriteGuidBytes<1, 6, 2, 4>(tGuid);
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}
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*data << unit->GetPositionX();
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*data << unit->GetSpeed(MOVE_PITCH_RATE);
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*data << float(unit->GetPositionX());
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*data << float(unit->GetSpeed(MOVE_PITCH_RATE));
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data->WriteGuidBytes<3, 0>(Guid);
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*data << unit->GetSpeed(MOVE_SWIM);
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*data << unit->GetPositionY();
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*data << float(unit->GetSpeed(MOVE_SWIM));
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*data << float(unit->GetPositionY());
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data->WriteGuidBytes<7, 1, 2>(Guid);
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*data << unit->GetSpeed(MOVE_WALK);
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*data << float(unit->GetSpeed(MOVE_WALK));
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*data << uint32(WorldTimer::getMSTime());
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*data << unit->GetSpeed(MOVE_FLIGHT_BACK);
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*data << float(unit->GetSpeed(MOVE_FLIGHT_BACK));
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data->WriteGuidBytes<6>(Guid);
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*data << unit->GetSpeed(MOVE_TURN_RATE);
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*data << float(unit->GetSpeed(MOVE_TURN_RATE));
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if (hasOrientation)
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*data << unit->GetOrientation();
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*data << float(unit->GetOrientation());
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*data << unit->GetSpeed(MOVE_RUN);
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*data << float(unit->GetSpeed(MOVE_RUN));
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if(hasPitch)
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*data << unit->m_movementInfo.GetPitch();
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if (hasPitch)
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*data << float(unit->m_movementInfo.GetPitch());
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*data << unit->GetSpeed(MOVE_FLIGHT);
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*data << float(unit->GetSpeed(MOVE_FLIGHT));
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}
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if (updateFlags & UPDATEFLAG_VEHICLE)
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@ -435,38 +463,59 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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*data << uint32(((Unit*)this)->GetVehicleInfo()->GetEntry()->m_ID); // vehicle id
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}
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// used only with GO's, placeholder
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if (updateFlags & UPDATEFLAG_POSITION)
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{
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Unit const* unit = (Unit const*)this;
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ObjectGuid transGuid = unit->m_movementInfo.GetTransportGuid();
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ObjectGuid transGuid;
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data->WriteGuidMask<0, 5>(transGuid);
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//if (hasGoTransportTime3)
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// *data << uint32(...);
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if (hasTransportTime3)
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*data << uint32(0);
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data->WriteGuidMask<3>(transGuid);
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*data << float(unit->m_movementInfo.GetTransportPos()->x);
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*data << float(0.0f); // x offset
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data->WriteGuidMask<4, 6, 1>(transGuid);
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*data << uint32(unit->m_movementInfo.GetTransportTime());
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*data << float(unit->m_movementInfo.GetTransportPos()->y);
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*data << uint32(0); // transport time
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*data << float(0.0f); // y offset
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data->WriteGuidMask<2, 7>(transGuid);
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*data << float(unit->m_movementInfo.GetTransportPos()->z);
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*data << int8(unit->m_movementInfo.GetTransportSeat());
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*data << float(unit->m_movementInfo.GetTransportPos()->o);
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*data << float(0.0f); // z offset
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*data << int8(-1); // transport seat
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*data << float(0.0f); // o offset
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//if (hasGoTransportTime2)
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// *data << uint32(...);
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if (hasTransportTime2)
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*data << uint32(0);
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}
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if(updateFlags & UPDATEFLAG_ROTATION)
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if (updateFlags & UPDATEFLAG_ROTATION)
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*data << int64(((GameObject*)this)->GetPackedWorldRotation());
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if (updateFlags & UPDATEFLAG_TRANSPORT_ARR)
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{
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << uint8(0);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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*data << float(0.0f);
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}
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if (updateFlags & UPDATEFLAG_HAS_POSITION)
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{
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*data << ((WorldObject*)this)->GetOrientation();
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*data << ((WorldObject*)this)->GetPositionX();
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*data << ((WorldObject*)this)->GetPositionY();
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*data << ((WorldObject*)this)->GetPositionZ();
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*data << float(((WorldObject*)this)->GetOrientation());
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*data << float(((WorldObject*)this)->GetPositionX());
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*data << float(((WorldObject*)this)->GetPositionY());
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*data << float(((WorldObject*)this)->GetPositionZ());
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}
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if (updateFlags & UPDATEFLAG_HAS_ATTACKING_TARGET)
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@ -481,7 +530,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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//if (updateFlags & UPDATEFLAG_ANIM_KITS)
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// *data << uint16(0) << uint16(0) << uint16(0);
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if(updateFlags & UPDATEFLAG_TRANSPORT)
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if (updateFlags & UPDATEFLAG_TRANSPORT)
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*data << uint32(WorldTimer::getMSTime());
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}
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@ -11320,5 +11320,5 @@ void Unit::DisableSpline()
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bool Unit::IsSplineEnabled() const
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{
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return !movespline->Finalized();
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return movespline->Initialized();
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}
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@ -651,20 +651,20 @@ enum MovementFlags2
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MOVEFLAG2_NONE = 0x0000,
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MOVEFLAG2_NO_STRAFE = 0x0001,
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MOVEFLAG2_NO_JUMPING = 0x0002,
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MOVEFLAG2_UNK3 = 0x0004,
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MOVEFLAG2_FULLSPEEDTURNING = 0x0008,
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MOVEFLAG2_FULLSPEEDPITCHING = 0x0010,
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MOVEFLAG2_ALLOW_PITCHING = 0x0020,
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MOVEFLAG2_UNK4 = 0x0040,
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MOVEFLAG2_UNK5 = 0x0080,
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MOVEFLAG2_UNK6 = 0x0100, // transport related
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MOVEFLAG2_UNK7 = 0x0200,
|
||||
MOVEFLAG2_INTERP_MOVEMENT = 0x0400,
|
||||
MOVEFLAG2_INTERP_TURNING = 0x0800,
|
||||
MOVEFLAG2_INTERP_PITCHING = 0x1000,
|
||||
MOVEFLAG2_UNK8 = 0x2000,
|
||||
MOVEFLAG2_UNK9 = 0x4000,
|
||||
MOVEFLAG2_UNK10 = 0x8000,
|
||||
MOVEFLAG2_FULLSPEEDTURNING = 0x0004,
|
||||
MOVEFLAG2_FULLSPEEDPITCHING = 0x0008,
|
||||
MOVEFLAG2_ALLOW_PITCHING = 0x0010,
|
||||
MOVEFLAG2_UNK4 = 0x0020,
|
||||
MOVEFLAG2_UNK5 = 0x0040,
|
||||
MOVEFLAG2_UNK6 = 0x0080, // transport related
|
||||
MOVEFLAG2_UNK7 = 0x0100,
|
||||
MOVEFLAG2_INTERP_MOVEMENT = 0x0200,
|
||||
MOVEFLAG2_INTERP_TURNING = 0x0400,
|
||||
MOVEFLAG2_INTERP_PITCHING = 0x0800,
|
||||
MOVEFLAG2_UNK8 = 0x1000,
|
||||
MOVEFLAG2_UNK9 = 0x2000,
|
||||
MOVEFLAG2_UNK10 = 0x4000,
|
||||
MOVEFLAG2_UNK11 = 0x8000,
|
||||
MOVEFLAG2_INTERP_MASK = MOVEFLAG2_INTERP_MOVEMENT | MOVEFLAG2_INTERP_TURNING | MOVEFLAG2_INTERP_PITCHING
|
||||
};
|
||||
|
||||
|
|
@ -682,6 +682,7 @@ class MovementInfo
|
|||
void AddMovementFlag(MovementFlags f) { moveFlags |= f; }
|
||||
void RemoveMovementFlag(MovementFlags f) { moveFlags &= ~f; }
|
||||
bool HasMovementFlag(MovementFlags f) const { return moveFlags & f; }
|
||||
bool HasMovementFlag2(MovementFlags2 f) const { return moveFlags2 & f; }
|
||||
MovementFlags GetMovementFlags() const { return MovementFlags(moveFlags); }
|
||||
void SetMovementFlags(MovementFlags f) { moveFlags = f; }
|
||||
MovementFlags2 GetMovementFlags2() const { return MovementFlags2(moveFlags2); }
|
||||
|
|
@ -713,6 +714,7 @@ class MovementInfo
|
|||
Position const* GetTransportPos() const { return &t_pos; }
|
||||
int8 GetTransportSeat() const { return t_seat; }
|
||||
uint32 GetTransportTime() const { return t_time; }
|
||||
uint32 GetTransportTime2() const { return t_time2; }
|
||||
uint32 GetFallTime() const { return fallTime; }
|
||||
void ChangeOrientation(float o) { pos.o = o; }
|
||||
void ChangePosition(float x, float y, float z, float o) { pos.x = x; pos.y = y; pos.z = z; pos.o = o; }
|
||||
|
|
@ -742,6 +744,7 @@ class MovementInfo
|
|||
};
|
||||
|
||||
JumpInfo const& GetJumpInfo() const { return jump; }
|
||||
StatusInfo const& GetStatusInfo() const { return si; }
|
||||
float GetSplineElevation() const { return splineElevation; }
|
||||
float GetPitch() const { return s_pitch; }
|
||||
|
||||
|
|
|
|||
|
|
@ -306,6 +306,8 @@ void FlightPathMovementGenerator::Reset(Player& player)
|
|||
}
|
||||
init.SetFirstPointId(GetCurrentNode());
|
||||
init.SetFly();
|
||||
init.SetSmooth();
|
||||
init.SetWalk(true);
|
||||
init.SetVelocity(PLAYER_FLIGHT_SPEED);
|
||||
init.Launch();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ namespace Movement
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling))
|
||||
if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling | MoveSplineFlag::Unknown0))
|
||||
{
|
||||
Vector3 hermite;
|
||||
spline.evaluate_derivative(point_Idx, u, hermite);
|
||||
|
|
@ -216,7 +216,7 @@ namespace Movement
|
|||
// each vertex offset packed into 11 bytes
|
||||
bool MoveSplineInitArgs::_checkPathBounds() const
|
||||
{
|
||||
if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2)
|
||||
if (!(flags & MoveSplineFlag::Catmullrom) && path.size() > 2)
|
||||
{
|
||||
enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,7 +37,8 @@ namespace Movement
|
|||
{
|
||||
None = 0x00000000,
|
||||
// x00-xF(first byte) used as animation Ids storage in pair with Animation flag
|
||||
Unknown1 = 0x00000010, // NOT VERIFIED
|
||||
Unknown0 = 0x00000008, // NOT VERIFIED
|
||||
FallingSlow = 0x00000010,
|
||||
Done = 0x00000020,
|
||||
Falling = 0x00000040, // Affects elevation computation, can't be combined with Trajectory flag
|
||||
No_Spline = 0x00000080,
|
||||
|
|
@ -53,7 +54,7 @@ namespace Movement
|
|||
Unknown3 = 0x00020000, // NOT VERIFIED
|
||||
Unknown4 = 0x00040000, // NOT VERIFIED
|
||||
OrientationInversed = 0x00080000,
|
||||
Unknown5 = 0x00100000, // NOT VERIFIED
|
||||
SmoothGroundPath = 0x00100000,
|
||||
Walkmode = 0x00200000,
|
||||
UncompressedPath = 0x00400000,
|
||||
Unknown6 = 0x00800000, // NOT VERIFIED
|
||||
|
|
@ -69,13 +70,11 @@ namespace Movement
|
|||
// Masks
|
||||
Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
|
||||
// animation ids stored here, see AnimType enum, used with Animation flag
|
||||
Mask_Animations = 0xF,
|
||||
Mask_Animations = 0x7,
|
||||
// flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably
|
||||
Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done,
|
||||
// CatmullRom interpolation mode used
|
||||
Mask_CatmullRom = Catmullrom,
|
||||
// Unused, not suported flags
|
||||
Mask_Unused = No_Spline | Enter_Cycle | Frozen | UncompressedPath | Unknown1 | Unknown2 | Unknown3 | Unknown4 | Unknown5 | Unknown6 | Unknown7 | Unknown8 | Unknown9,
|
||||
Mask_Unused = No_Spline | Enter_Cycle | Frozen | FallingSlow | Unknown2 | Unknown3 | Unknown4 | SmoothGroundPath | Unknown6 | Unknown7 | Unknown8 | Unknown9,
|
||||
};
|
||||
|
||||
inline uint32& raw() { return (uint32&)*this;}
|
||||
|
|
@ -87,7 +86,7 @@ namespace Movement
|
|||
|
||||
// Constant interface
|
||||
|
||||
bool isSmooth() const { return raw() & Mask_CatmullRom;}
|
||||
bool isSmooth() const { return raw() & Catmullrom;}
|
||||
bool isLinear() const { return !isSmooth();}
|
||||
bool isFacing() const { return raw() & Mask_Final_Facing;}
|
||||
|
||||
|
|
@ -103,19 +102,19 @@ namespace Movement
|
|||
void operator &= (uint32 f) { raw() &= f;}
|
||||
void operator |= (uint32 f) { raw() |= f;}
|
||||
|
||||
void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Trajectory)) | Animation | anim;}
|
||||
void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation)) | Trajectory;}
|
||||
void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Trajectory | FallingSlow)) | Animation | (anim & Mask_Animations);}
|
||||
void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation | FallingSlow)) | Trajectory;}
|
||||
void EnableFalling() { raw() = (raw() & ~(Mask_Animations | Trajectory | Animation))| Falling;}
|
||||
void EnableFlying() { raw() = (raw() & ~Catmullrom) | Flying; }
|
||||
void EnableCatmullRom() { raw() = (raw() & ~Flying) | Catmullrom; }
|
||||
void EnableCatmullRom() { raw() = (raw() & ~SmoothGroundPath) | Catmullrom | UncompressedPath; }
|
||||
void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point;}
|
||||
void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle;}
|
||||
void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target;}
|
||||
void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
|
||||
void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
|
||||
|
||||
uint8 animId : 4;
|
||||
bool unknown1 : 1;
|
||||
uint8 animId : 3;
|
||||
bool unknown0 : 1;
|
||||
bool fallingSlow : 1;
|
||||
bool done : 1;
|
||||
bool falling : 1;
|
||||
bool no_spline : 1;
|
||||
|
|
@ -131,7 +130,7 @@ namespace Movement
|
|||
bool unknown3 : 1;
|
||||
bool unknown4 : 1;
|
||||
bool orientationInversed : 1;
|
||||
bool unknown5 : 1;
|
||||
bool smoothGroundPath : 1;
|
||||
bool walkmode : 1;
|
||||
bool uncompressedPath : 1;
|
||||
bool unknown6 : 1;
|
||||
|
|
|
|||
|
|
@ -120,7 +120,7 @@ namespace Movement
|
|||
Unit& unit;
|
||||
};
|
||||
|
||||
inline void MoveSplineInit::SetFly() { args.flags.EnableFlying();}
|
||||
inline void MoveSplineInit::SetFly() { args.flags.flying = true; }
|
||||
inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable;}
|
||||
inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();}
|
||||
inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;}
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ namespace Movement
|
|||
|
||||
const Spline<int32>& spline = move_spline.spline;
|
||||
MoveSplineFlag splineflags = move_spline.splineflags;
|
||||
if (splineflags & MoveSplineFlag::Mask_CatmullRom)
|
||||
if (splineflags & MoveSplineFlag::UncompressedPath)
|
||||
{
|
||||
if (splineflags.cyclic)
|
||||
WriteCatmullRomCyclicPath(spline, data);
|
||||
|
|
@ -150,6 +150,9 @@ namespace Movement
|
|||
|
||||
void PacketBuilder::WriteCreateBits(const MoveSpline& move_spline, ByteBuffer& data)
|
||||
{
|
||||
if (!data.WriteBit(!move_spline.Finalized()))
|
||||
return;
|
||||
|
||||
MoveSplineFlag splineFlags = move_spline.splineflags;
|
||||
uint32 nodes = move_spline.getPath().size();
|
||||
bool hasSplineStartTime = move_spline.splineflags & (MoveSplineFlag::Trajectory | MoveSplineFlag::Animation);
|
||||
|
|
@ -184,6 +187,8 @@ namespace Movement
|
|||
}
|
||||
|
||||
void PacketBuilder::WriteCreateBytes(const MoveSpline& move_spline, ByteBuffer& data)
|
||||
{
|
||||
if (!move_spline.Finalized())
|
||||
{
|
||||
MoveSplineFlag splineFlags = move_spline.splineflags;
|
||||
uint32 nodes = move_spline.getPath().size();
|
||||
|
|
@ -191,31 +196,32 @@ namespace Movement
|
|||
bool hasSplineVerticalAcceleration = (move_spline.splineflags & MoveSplineFlag::Trajectory) && move_spline.effect_start_time < move_spline.Duration();
|
||||
|
||||
if (hasSplineVerticalAcceleration)
|
||||
data << move_spline.vertical_acceleration; // added in 3.1
|
||||
data << float(move_spline.vertical_acceleration); // added in 3.1
|
||||
|
||||
data << move_spline.timePassed();
|
||||
data << int32(move_spline.timePassed());
|
||||
|
||||
if (move_spline.splineflags & MoveSplineFlag::Final_Angle)
|
||||
data << move_spline.facing.angle;
|
||||
data << float(move_spline.facing.angle);
|
||||
else if (move_spline.splineflags & MoveSplineFlag::Final_Target)
|
||||
data.WriteGuidBytes<5, 3, 7, 1, 6, 4, 2, 0>(ObjectGuid(move_spline.facing.target));
|
||||
|
||||
for (uint32 i = 0; i < nodes; ++i)
|
||||
{
|
||||
data << move_spline.getPath()[i].z;
|
||||
data << move_spline.getPath()[i].x;
|
||||
data << move_spline.getPath()[i].y;
|
||||
data << float(move_spline.getPath()[i].z);
|
||||
data << float(move_spline.getPath()[i].x);
|
||||
data << float(move_spline.getPath()[i].y);
|
||||
}
|
||||
|
||||
if (move_spline.splineflags & MoveSplineFlag::Final_Point)
|
||||
data << move_spline.facing.f.x << move_spline.facing.f.z << move_spline.facing.f.y;
|
||||
data << float(move_spline.facing.f.x) << float(move_spline.facing.f.z) << float(move_spline.facing.f.y);
|
||||
|
||||
data << float(1.f);
|
||||
data << move_spline.Duration();
|
||||
data << int32(move_spline.Duration());
|
||||
if (hasSplineStartTime)
|
||||
data << move_spline.effect_start_time; // added in 3.1
|
||||
data << int32(move_spline.effect_start_time); // added in 3.1
|
||||
|
||||
data << float(1.f);
|
||||
}
|
||||
|
||||
if (!move_spline.isCyclic())
|
||||
{
|
||||
|
|
@ -227,6 +233,6 @@ namespace Movement
|
|||
else
|
||||
data << Vector3::zero();
|
||||
|
||||
data << move_spline.GetId();
|
||||
data << uint32(move_spline.GetId());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -133,22 +133,24 @@ namespace Movement
|
|||
STR(Safe_Fall), // 0x08000000, // Active Rogue Safe Fall Spell (Passive)
|
||||
STR(Hover), // 0x10000000,
|
||||
STR(Unknown11), // 0x20000000
|
||||
STR(NoStrafe),
|
||||
STR(NoJumping),
|
||||
STR(Unk3),
|
||||
STR(Fullspeedturning),
|
||||
STR(Fullspeedpitching),
|
||||
STR(Allow_Pitching),
|
||||
STR(Unk4),
|
||||
STR(Unk5),
|
||||
STR(Unk6),
|
||||
STR(Unk7),
|
||||
STR(Interp_Move),
|
||||
STR(Interp_Turning),
|
||||
STR(Interp_Pitching),
|
||||
STR(Unk8),
|
||||
STR(Unk9),
|
||||
STR(Unk10),
|
||||
STR(None31), // 0x40000000
|
||||
STR(None32), // 0x80000000
|
||||
STR(NoStrafe), // 0x0001
|
||||
STR(NoJumping), // 0x0002
|
||||
STR(Unk3), // 0x0004
|
||||
STR(Fullspeedturning), // 0x0008
|
||||
STR(Fullspeedpitching), // 0x0010
|
||||
STR(Allow_Pitching), // 0x0020
|
||||
STR(Unk4), // 0x0040
|
||||
STR(Unk5), // 0x0080
|
||||
STR(Unk6), // 0x0100
|
||||
STR(Interp_Move), // 0x0200
|
||||
STR(Interp_Turning), // 0x0400
|
||||
STR(Interp_Pitching), // 0x0800
|
||||
STR(Unk8), // 0x1000
|
||||
STR(Unk9), // 0x2000
|
||||
STR(Unk10), // 0x4000
|
||||
STR(Unk11), // 0x8000
|
||||
};
|
||||
|
||||
const char* g_SplineFlag_names[32] =
|
||||
|
|
@ -156,8 +158,8 @@ namespace Movement
|
|||
STR(AnimBit1), // 0x00000001,
|
||||
STR(AnimBit2), // 0x00000002,
|
||||
STR(AnimBit3), // 0x00000004,
|
||||
STR(AnimBit4), // 0x00000008,
|
||||
STR(Unknown1), // 0x00000010,
|
||||
STR(Unknown0), // 0x00000008,
|
||||
STR(FallingSlow), // 0x00000010,
|
||||
STR(Done), // 0x00000020,
|
||||
STR(Falling), // 0x00000040, // Not Compartible With Trajectory Movement
|
||||
STR(No_Spline), // 0x00000080,
|
||||
|
|
@ -173,7 +175,7 @@ namespace Movement
|
|||
STR(Unknown3), // 0x00020000,
|
||||
STR(Unknown4), // 0x00040000,
|
||||
STR(OrientationInversed), // 0x00080000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
|
||||
STR(Unknown5), // 0x00100000
|
||||
STR(SmoothGroundPath), // 0x00100000
|
||||
STR(Walkmode), // 0x00200000,
|
||||
STR(UncompressedPath), // 0x00400000
|
||||
STR(Unknown6), // 0x00800000
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "0019"
|
||||
#define REVISION_NR "0020"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue