Merge branch 'master' into 303

Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
This commit is contained in:
tomrus88 2008-12-09 00:32:47 +03:00
commit ef69f6b80c
21 changed files with 110 additions and 46 deletions

View file

@ -911,7 +911,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint8 groupId) co
}
// Rolling non-grouped items
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; i++ )
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i )
{
if ( !i->Roll() )
continue; // Bad luck for the entry
@ -931,7 +931,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint8 groupId) co
}
// Now processing groups
for (LootGroups::const_iterator i = Groups.begin( ) ; i != Groups.end( ) ; i++ )
for (LootGroups::const_iterator i = Groups.begin( ) ; i != Groups.end( ) ; ++i )
i->Process(loot);
}
@ -960,7 +960,7 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
}
// Now processing groups
for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end() ; i++ )
for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end() ; ++i )
if (i->HasQuestDrop())
return true;
@ -978,7 +978,7 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co
}
// Checking non-grouped entries
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; i++ )
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i )
{
if (i->mincountOrRef < 0) // References processing
{