Merge branch 'master' into 303

Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
This commit is contained in:
tomrus88 2008-12-09 00:32:47 +03:00
commit ef69f6b80c
21 changed files with 110 additions and 46 deletions

View file

@ -193,7 +193,7 @@ Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const
{
for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++)
for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
if ((*itr)->GetId() == GuildId)
return *itr;
@ -202,7 +202,7 @@ Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const
Guild * ObjectMgr::GetGuildByName(std::string guildname) const
{
for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++)
for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
if ((*itr)->GetName() == guildname)
return *itr;
@ -211,7 +211,7 @@ Guild * ObjectMgr::GetGuildByName(std::string guildname) const
std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const
{
for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++)
for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
if ((*itr)->GetId() == GuildId)
return (*itr)->GetName();
@ -229,7 +229,7 @@ Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId) const
{
for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++)
for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); ++itr)
if ((*itr)->GetId() == ArenaTeamId)
return *itr;
@ -238,7 +238,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId) const
ArenaTeam* ObjectMgr::GetArenaTeamByName(std::string arenateamname) const
{
for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++)
for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); ++itr)
if ((*itr)->GetName() == arenateamname)
return *itr;
@ -247,7 +247,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamByName(std::string arenateamname) const
ArenaTeam* ObjectMgr::GetArenaTeamByCapitan(uint64 const& guid) const
{
for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++)
for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); ++itr)
if ((*itr)->GetCaptain() == guid)
return *itr;
@ -2915,7 +2915,7 @@ void ObjectMgr::LoadQuests()
delete result;
// Post processing
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); iter++)
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
{
Quest * qinfo = iter->second;
@ -4134,7 +4134,7 @@ void ObjectMgr::LoadPageTexts()
{
std::ostringstream ss;
ss<< "The text page(s) ";
for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); itr++)
for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
ss << *itr << " ";
ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
<< pageItr->Page_ID <<" to 0";
@ -5118,7 +5118,7 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
if(!mapEntry) return NULL;
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); itr++)
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
{
if(itr->second.target_mapId == mapEntry->entrance_map)
{