[11465] non-ObjectGuid guids in random places.

Only ChannelMgr code wide use uint64 guids now, and Map object stores.
This commit is contained in:
VladimirMangos 2011-05-10 21:24:43 +04:00
parent a925db80fa
commit ef6a48fe03
44 changed files with 219 additions and 215 deletions

View file

@ -249,15 +249,15 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
data << count2; // horde flag holders count - obsolete, now count of next fields
if (ali_plr)
{
data << (uint64)ali_plr->GetGUID();
data << (float)ali_plr->GetPositionX();
data << (float)ali_plr->GetPositionY();
data << ObjectGuid(ali_plr->GetObjectGuid());
data << float(ali_plr->GetPositionX());
data << float(ali_plr->GetPositionY());
}
if (horde_plr)
{
data << (uint64)horde_plr->GetGUID();
data << (float)horde_plr->GetPositionX();
data << (float)horde_plr->GetPositionY();
data << ObjectGuid(horde_plr->GetObjectGuid());
data << float(horde_plr->GetPositionX());
data << float(horde_plr->GetPositionY());
}
SendPacket(&data);