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[11465] non-ObjectGuid guids in random places.
Only ChannelMgr code wide use uint64 guids now, and Map object stores.
This commit is contained in:
parent
a925db80fa
commit
ef6a48fe03
44 changed files with 219 additions and 215 deletions
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@ -357,7 +357,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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type = CHAT_MSG_BG_SYSTEM_HORDE;
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PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_A, 0, false);
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SetAllianceFlagPicker(Source->GetGUID());
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SetAllianceFlagPicker(Source->GetObjectGuid());
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
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//update world state to show correct flag carrier
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UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
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@ -373,7 +373,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
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PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_H, 0, false);
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SetHordeFlagPicker(Source->GetGUID());
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SetHordeFlagPicker(Source->GetObjectGuid());
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
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//update world state to show correct flag carrier
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UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
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@ -399,7 +399,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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type = CHAT_MSG_BG_SYSTEM_HORDE;
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PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_A, 0, false);
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SetAllianceFlagPicker(Source->GetGUID());
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SetAllianceFlagPicker(Source->GetObjectGuid());
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Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
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UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
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@ -427,7 +427,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
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PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_H, 0, false);
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SetHordeFlagPicker(Source->GetGUID());
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SetHordeFlagPicker(Source->GetObjectGuid());
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Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
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UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
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