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[11465] non-ObjectGuid guids in random places.
Only ChannelMgr code wide use uint64 guids now, and Map object stores.
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44 changed files with 219 additions and 215 deletions
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@ -750,7 +750,7 @@ void Group::StartLootRool(Creature* lootTarget, LootMethod method, Loot* loot, u
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LootItem const& lootItem = loot->items[itemSlot];
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Roll* r = new Roll(lootTarget->GetGUID(), method, lootItem);
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Roll* r = new Roll(lootTarget->GetObjectGuid(), method, lootItem);
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//a vector is filled with only near party members
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for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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