[11465] non-ObjectGuid guids in random places.

Only ChannelMgr code wide use uint64 guids now, and Map object stores.
This commit is contained in:
VladimirMangos 2011-05-10 21:24:43 +04:00
parent a925db80fa
commit ef6a48fe03
44 changed files with 219 additions and 215 deletions

View file

@ -750,7 +750,7 @@ void Group::StartLootRool(Creature* lootTarget, LootMethod method, Loot* loot, u
LootItem const& lootItem = loot->items[itemSlot];
Roll* r = new Roll(lootTarget->GetGUID(), method, lootItem);
Roll* r = new Roll(lootTarget->GetObjectGuid(), method, lootItem);
//a vector is filled with only near party members
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())