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https://github.com/mangosfour/server.git
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[11465] non-ObjectGuid guids in random places.
Only ChannelMgr code wide use uint64 guids now, and Map object stores.
This commit is contained in:
parent
a925db80fa
commit
ef6a48fe03
44 changed files with 219 additions and 215 deletions
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@ -4649,7 +4649,7 @@ void Player::SpawnCorpseBones()
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Corpse* Player::GetCorpse() const
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{
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return sObjectAccessor.GetCorpseForPlayerGUID(GetGUID());
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return sObjectAccessor.GetCorpseForPlayerGUID(GetObjectGuid());
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}
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void Player::DurabilityLossAll(double percent, bool inventory)
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@ -8700,7 +8700,7 @@ void Player::SendPetSkillWipeConfirm()
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if(!pet)
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return;
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WorldPacket data(SMSG_PET_UNLEARN_CONFIRM, (8+4));
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data << pet->GetGUID();
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data << ObjectGuid(pet->GetObjectGuid());
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data << uint32(pet->resetTalentsCost());
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GetSession()->SendPacket( &data );
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}
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@ -13042,7 +13042,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
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if (canTalkToCredit)
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{
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if (pSource->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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TalkedToCreature(pSource->GetEntry(), pSource->GetGUID());
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TalkedToCreature(pSource->GetEntry(), pSource->GetObjectGuid());
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}
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// some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
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@ -13094,7 +13094,7 @@ void Player::SendPreparedGossip(WorldObject *pSource)
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if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
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textId = GetGossipTextId(menuId);
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PlayerTalkClass->SendGossipMenu(textId, pSource->GetGUID());
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PlayerTalkClass->SendGossipMenu(textId, pSource->GetObjectGuid());
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}
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void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 menuId)
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@ -13150,7 +13150,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
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else if (pMenuData.m_gAction_menu < 0)
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{
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PlayerTalkClass->CloseGossip();
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TalkedToCreature(pSource->GetEntry(), pSource->GetGUID());
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TalkedToCreature(pSource->GetEntry(), pSource->GetObjectGuid());
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}
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if (pMenuData.m_gAction_script)
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@ -13165,7 +13165,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
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}
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case GOSSIP_OPTION_SPIRITHEALER:
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if (isDead())
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((Creature*)pSource)->CastSpell(((Creature*)pSource),17251,true,NULL,NULL,GetGUID());
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((Creature*)pSource)->CastSpell(((Creature*)pSource), 17251, true, NULL, NULL, GetObjectGuid());
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break;
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case GOSSIP_OPTION_QUESTGIVER:
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PrepareQuestMenu(guid);
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@ -16994,7 +16994,7 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, ObjectGuid pl
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if (player)
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{
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player_guid = player->GetGUID();
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player_guid = player->GetObjectGuid();
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if (!group)
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group = player->GetGroup();
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}
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@ -18681,7 +18681,7 @@ void Player::HandleStealthedUnitsDetection()
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{
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if(!hasAtClient)
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{
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ObjectGuid i_guid = (*i)->GetGUID();
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ObjectGuid i_guid = (*i)->GetObjectGuid();
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(*i)->SendCreateUpdateToPlayer(this);
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m_clientGUIDs.insert(i_guid);
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@ -18698,7 +18698,7 @@ void Player::HandleStealthedUnitsDetection()
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if(hasAtClient)
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{
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(*i)->DestroyForPlayer(this);
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m_clientGUIDs.erase((*i)->GetGUID());
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m_clientGUIDs.erase((*i)->GetObjectGuid());
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}
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}
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}
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@ -19914,7 +19914,7 @@ template<>
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inline void UpdateVisibilityOf_helper(ObjectGuidSet& s64, GameObject* target)
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{
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if(!target->IsTransport())
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s64.insert(target->GetGUID());
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s64.insert(target->GetObjectGuid());
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}
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template<class T>
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@ -20208,7 +20208,7 @@ void Player::ApplyEquipCooldown( Item * pItem )
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AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
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WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
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data << pItem->GetGUID();
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data << ObjectGuid(pItem->GetObjectGuid());
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data << uint32(spellData.SpellId);
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GetSession()->SendPacket(&data);
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}
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