[9563] Use DEFAULT_WORLD_OBJECT_SIZE in ObjectPosSelector if size == 0.

This should fix a freeze in ObjectPosSelector.
If size == 0, m_anglestep became 0 -> freeze.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-03-10 13:26:42 +01:00
parent d490532a55
commit efe0cde815
2 changed files with 4 additions and 1 deletions

View file

@ -21,6 +21,9 @@
ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
{
if(m_size == 0.0f)
m_size = DEFAULT_WORLD_OBJECT_SIZE;
m_anglestep = acos(m_dist/(m_dist+2*m_size));
m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9562"
#define REVISION_NR "9563"
#endif // __REVISION_NR_H__