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[9563] Use DEFAULT_WORLD_OBJECT_SIZE in ObjectPosSelector if size == 0.
This should fix a freeze in ObjectPosSelector. If size == 0, m_anglestep became 0 -> freeze. Signed-off-by: hunuza <hunuza@gmail.com>
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2 changed files with 4 additions and 1 deletions
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@ -21,6 +21,9 @@
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ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
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: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
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{
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if(m_size == 0.0f)
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m_size = DEFAULT_WORLD_OBJECT_SIZE;
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m_anglestep = acos(m_dist/(m_dist+2*m_size));
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m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9562"
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#define REVISION_NR "9563"
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#endif // __REVISION_NR_H__
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