diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index 927ca93e3..98ff67543 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -1657,8 +1657,8 @@ struct SpellRadiusEntry { uint32 ID; // m_ID float Radius; // m_radius - float Radius2; // m_radiusPerLevel - // m_radiusMax + // m_radiusPerLevel + //float RadiusMax; // m_radiusMax }; struct SpellRangeEntry diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h index 06b3c0a77..559c48a0a 100644 --- a/src/game/DBCfmt.h +++ b/src/game/DBCfmt.h @@ -95,7 +95,7 @@ const char SpellEntryfmt[]="niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiii const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixxx"; const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; -const char SpellRadiusfmt[]="nfxf"; +const char SpellRadiusfmt[]="nfxx"; const char SpellRangefmt[]="nffffxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellRuneCostfmt[]="niiii"; const char SpellShapeshiftFormfmt[]="nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii"; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index b55d74dce..871fe1706 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11362" + #define REVISION_NR "11363" #endif // __REVISION_NR_H__