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[8680] Spawn objects only in loaded grids (not just created)
Real object creating in grid make sense only if grid data already loaded, in other cases gameevent/pool related object will loaded at normal grid data loading. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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4 changed files with 11 additions and 5 deletions
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@ -522,7 +522,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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// Spawn if necessary (loaded grids only)
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Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
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// We use spawn coords to spawn
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if(!map->Instanceable() && !map->IsRemovalGrid(data->posX,data->posY))
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if(!map->Instanceable() && map->IsLoaded(data->posX,data->posY))
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{
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Creature* pCreature = new Creature;
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//sLog.outDebug("Spawning creature %u",*itr);
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@ -555,7 +555,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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// this base map checked as non-instanced and then only existed
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Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
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// We use current coords to unspawn, not spawn coords since creature can have changed grid
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if(!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
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if(!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
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{
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GameObject* pGameobject = new GameObject;
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//sLog.outDebug("Spawning gameobject %u", *itr);
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