Merge commit 'origin/master' into 320

Conflicts:
	src/game/MovementHandler.cpp
	src/game/Player.cpp
This commit is contained in:
tomrus88 2009-08-09 20:18:41 +04:00
commit f07363e9e0
218 changed files with 708 additions and 860 deletions

View file

@ -393,7 +393,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
// when porting out from the bg, it will be reset to 0
target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
target->SetBattleGroundEntryPoint(target->GetMapId(),target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),target->GetOrientation());
target->SetBattleGroundEntryPoint();
}
else if (pMap->IsDungeon())
{
@ -507,7 +507,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// when porting out from the bg, it will be reset to 0
_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
_player->SetBattleGroundEntryPoint();
}
else if(cMap->IsDungeon())
{