mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Merge commit 'origin/master' into 320
Conflicts: src/game/MovementHandler.cpp src/game/Player.cpp
This commit is contained in:
commit
f07363e9e0
218 changed files with 708 additions and 860 deletions
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@ -370,14 +370,11 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_DetectInvTimer = 1*IN_MILISECONDS;
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m_bgBattleGroundID = 0;
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m_bgTypeID = BATTLEGROUND_TYPE_NONE;
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for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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m_bgBattleGroundQueueID[j].invitedToInstance = 0;
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}
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m_bgTeam = 0;
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m_logintime = time(NULL);
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m_Last_tick = m_logintime;
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@ -458,7 +455,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_mover = this;
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m_miniPet = 0;
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m_bgAfkReportedTimer = 0;
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m_contestedPvPTimer = 0;
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m_declinedname = NULL;
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@ -1776,6 +1772,13 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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return true;
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}
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bool Player::TeleportToBGEntryPoint()
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{
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ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
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ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
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return TeleportTo(m_bgData.joinPos);
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}
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void Player::ProcessDelayedOperations()
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{
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if(m_DelayedOperations == 0)
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@ -1811,18 +1814,31 @@ void Player::ProcessDelayedOperations()
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CastSpell(this, 26013, true); // Deserter
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}
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if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
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{
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if (m_bgData.mountSpell)
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{
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CastSpell(this, m_bgData.mountSpell, true);
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m_bgData.mountSpell = 0;
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}
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}
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if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
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{
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if (m_bgData.HasTaxiPath())
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{
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m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
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m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
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m_bgData.ClearTaxiPath();
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ContinueTaxiFlight();
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}
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}
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//we have executed ALL delayed ops, so clear the flag
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m_DelayedOperations = 0;
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}
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void Player::ScheduleDelayedOperation(uint32 operation)
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{
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if(operation >= DELAYED_END)
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return;
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m_DelayedOperations |= operation;
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}
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void Player::AddToWorld()
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{
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///- Do not add/remove the player from the object storage
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@ -13938,6 +13954,28 @@ void Player::_LoadEquipmentSets(QueryResult *result)
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delete result;
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}
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void Player::_LoadBGData(QueryResult* result)
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{
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if (!result)
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return;
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// Expecting only one row
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Field *fields = result->Fetch();
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/* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
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m_bgData.bgInstanceID = fields[0].GetUInt32();
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m_bgData.bgTeam = fields[1].GetUInt32();
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m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map
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fields[2].GetFloat(), // X
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fields[3].GetFloat(), // Y
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fields[4].GetFloat(), // Z
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fields[5].GetFloat()); // Orientation
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m_bgData.taxiPath[0] = fields[7].GetUInt32();
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m_bgData.taxiPath[1] = fields[8].GetUInt32();
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m_bgData.mountSpell = fields[9].GetUInt32();
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delete result;
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}
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bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid)
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid));
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@ -14009,8 +14047,8 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
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bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
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//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", guid);
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//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
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//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", guid);
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if(!result)
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@ -14153,31 +14191,22 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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m_movementInfo.t_o = 0.0f;
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}
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uint32 bgid = fields[41].GetUInt32();
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uint32 bgteam = fields[42].GetUInt32();
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_LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
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if(bgid) //saved in BattleGround
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if(m_bgData.bgInstanceID) //saved in BattleGround
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{
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SetBattleGroundEntryPoint(fields[43].GetUInt32(),fields[44].GetFloat(),fields[45].GetFloat(),fields[46].GetFloat(),fields[47].GetFloat());
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// check entry point and fix to homebind if need
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MapEntry const* mapEntry = sMapStore.LookupEntry(m_bgEntryPoint.mapid);
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if(!mapEntry || mapEntry->Instanceable() || !MapManager::IsValidMapCoord(m_bgEntryPoint))
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SetBattleGroundEntryPoint(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ,0.0f);
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BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(bgid, BATTLEGROUND_TYPE_NONE);
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BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
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if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
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{
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BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
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AddBattleGroundQueueId(bgQueueTypeId);
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SetBattleGroundId(currentBg->GetInstanceID(), currentBg->GetTypeID());
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SetBGTeam(bgteam);
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m_bgData.bgTypeID = currentBg->GetTypeID();
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//join player to battleground group
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currentBg->EventPlayerLoggedIn(this, GetGUID());
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currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
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currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam);
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SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
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}
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@ -14186,7 +14215,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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const WorldLocation& _loc = GetBattleGroundEntryPoint();
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SetLocationMapId(_loc.mapid);
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Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
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//RemoveArenaAuras(true);
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}
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}
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else
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@ -14196,14 +14224,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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// player can have current coordinates in to BG/Arean map, fix this
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if(!mapEntry || mapEntry->IsBattleGroundOrArena())
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{
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// return to BG master
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SetLocationMapId(fields[43].GetUInt32());
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Relocate(fields[44].GetFloat(),fields[45].GetFloat(),fields[46].GetFloat(),fields[47].GetFloat());
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// check entry point and fix to homebind if need
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mapEntry = sMapStore.LookupEntry(GetMapId());
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if(!mapEntry || mapEntry->IsBattleGroundOrArena() || !IsPositionValid())
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RelocateToHomebind();
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const WorldLocation& _loc = GetBattleGroundEntryPoint();
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SetLocationMapId(_loc.mapid);
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Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
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}
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}
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@ -14451,7 +14474,13 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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}
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// Not finish taxi flight path
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if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
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if(m_bgData.HasTaxiPath())
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{
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m_taxi.ClearTaxiDestinations();
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for (int i = 0; i < 2; ++i)
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m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
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}
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else if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
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{
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// problems with taxi path loading
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TaxiNodesEntry const* nodeEntry = NULL;
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@ -14477,7 +14506,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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m_taxi.ClearTaxiDestinations();
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}
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else if(uint32 node_id = m_taxi.GetTaxiSource())
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if(uint32 node_id = m_taxi.GetTaxiSource())
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{
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// save source node as recall coord to prevent recall and fall from sky
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TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
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@ -15525,7 +15555,7 @@ void Player::SaveToDB()
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"taximask, online, cinematic, "
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"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arena_pending_points, bgid, bgteam, bgmap, bgx, bgy, bgz, bgo) VALUES ("
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"death_expire_time, taxi_path, arena_pending_points) VALUES ("
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<< GetGUIDLow() << ", "
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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@ -15604,14 +15634,7 @@ void Player::SaveToDB()
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ss << (uint64)m_deathExpireTime << ", '";
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ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
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ss << "'0', "; // arena_pending_points
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ss << GetBattleGroundId() << ", ";
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ss << GetBGTeam() << ", ";
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ss << m_bgEntryPoint.mapid << ", "
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<< finiteAlways(m_bgEntryPoint.coord_x) << ", "
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<< finiteAlways(m_bgEntryPoint.coord_y) << ", "
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<< finiteAlways(m_bgEntryPoint.coord_z) << ", "
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<< finiteAlways(m_bgEntryPoint.orientation);
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ss << "'0' "; // arena_pending_points
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ss << ")";
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CharacterDatabase.Execute( ss.str().c_str() );
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@ -15619,6 +15642,7 @@ void Player::SaveToDB()
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if(m_mailsUpdated) //save mails only when needed
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_SaveMail();
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_SaveBGData();
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_SaveInventory();
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_SaveQuestStatus();
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_SaveDailyQuestStatus();
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@ -16208,10 +16232,10 @@ void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
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///checks the 15 afk reports per 5 minutes limit
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void Player::UpdateAfkReport(time_t currTime)
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{
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if(m_bgAfkReportedTimer <= currTime)
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if(m_bgData.bgAfkReportedTimer <= currTime)
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{
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m_bgAfkReportedCount = 0;
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m_bgAfkReportedTimer = currTime+5*MINUTE;
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m_bgData.bgAfkReportedCount = 0;
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m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
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}
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}
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@ -17033,6 +17057,59 @@ bool Player::ActivateTaxiPathTo( uint32 taxi_path_id, uint32 spellid /*= 0*/ )
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return ActivateTaxiPathTo(nodes,NULL,spellid);
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}
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void Player::ContinueTaxiFlight()
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{
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uint32 sourceNode = m_taxi.GetTaxiSource();
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if (!sourceNode)
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return;
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sLog.outDebug( "WORLD: Restart character %u taxi flight", GetGUIDLow() );
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uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
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uint32 path = m_taxi.GetCurrentTaxiPath();
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// search appropriate start path node
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uint32 startNode = 0;
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TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
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float distPrev = MAP_SIZE*MAP_SIZE;
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float distNext =
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(nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
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(nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
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(nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
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for(uint32 i = 1; i < nodeList.size(); ++i)
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{
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TaxiPathNode const& node = nodeList[i];
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TaxiPathNode const& prevNode = nodeList[i-1];
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// skip nodes at another map
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if(node.mapid != GetMapId())
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continue;
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distPrev = distNext;
|
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|
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distNext =
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(node.x-GetPositionX())*(node.x-GetPositionX())+
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(node.y-GetPositionY())*(node.y-GetPositionY())+
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(node.z-GetPositionZ())*(node.z-GetPositionZ());
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|
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float distNodes =
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(node.x-prevNode.x)*(node.x-prevNode.x)+
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(node.y-prevNode.y)*(node.y-prevNode.y)+
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(node.z-prevNode.z)*(node.z-prevNode.z);
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if(distNext + distPrev < distNodes)
|
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{
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startNode = i;
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break;
|
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}
|
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}
|
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|
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GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
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}
|
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void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
|
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{
|
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// last check 2.0.10
|
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|
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@ -17714,6 +17791,56 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|||
}
|
||||
}
|
||||
|
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void Player::SetBattleGroundEntryPoint()
|
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{
|
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// Taxi path store
|
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if (!m_taxi.empty())
|
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{
|
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m_bgData.mountSpell = 0;
|
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m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
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m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
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|
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// On taxi we don't need check for dungeon
|
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m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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return;
|
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}
|
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else
|
||||
{
|
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m_bgData.ClearTaxiPath();
|
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|
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// Mount spell id storing
|
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if (IsMounted())
|
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{
|
||||
AuraList const& auras = GetAurasByType(SPELL_AURA_MOUNTED);
|
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if (!auras.empty())
|
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m_bgData.mountSpell = (*auras.begin())->GetId();
|
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}
|
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else
|
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m_bgData.mountSpell = 0;
|
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|
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// If map is dungeon find linked graveyard
|
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if(GetMap()->IsDungeon())
|
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{
|
||||
if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
|
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{
|
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m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
|
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return;
|
||||
}
|
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else
|
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sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
|
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}
|
||||
// If new entry point is not BG or arena set it
|
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else if (!GetMap()->IsBattleGroundOrArena())
|
||||
{
|
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m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// In error cases use homebind position
|
||||
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
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||||
}
|
||||
|
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void Player::LeaveBattleground(bool teleportToEntryPoint)
|
||||
{
|
||||
if(BattleGround *bg = GetBattleGround())
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||||
|
|
@ -17750,9 +17877,9 @@ bool Player::CanJoinToBattleground() const
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|||
bool Player::CanReportAfkDueToLimit()
|
||||
{
|
||||
// a player can complain about 15 people per 5 minutes
|
||||
if(m_bgAfkReportedCount >= 15)
|
||||
if(m_bgData.bgAfkReportedCount++ >= 15)
|
||||
return false;
|
||||
++m_bgAfkReportedCount;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -17764,15 +17891,15 @@ void Player::ReportedAfkBy(Player* reporter)
|
|||
return;
|
||||
|
||||
// check if player has 'Idle' or 'Inactive' debuff
|
||||
if(m_bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgAfkReporter.end() && !HasAura(43680,0) && !HasAura(43681,0) && reporter->CanReportAfkDueToLimit())
|
||||
if(m_bgData.bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgData.bgAfkReporter.end() && !HasAura(43680, 0) && !HasAura(43681, 0) && reporter->CanReportAfkDueToLimit())
|
||||
{
|
||||
m_bgAfkReporter.insert(reporter->GetGUIDLow());
|
||||
m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
|
||||
// 3 players have to complain to apply debuff
|
||||
if(m_bgAfkReporter.size() >= 3)
|
||||
if(m_bgData.bgAfkReporter.size() >= 3)
|
||||
{
|
||||
// cast 'Idle' spell
|
||||
CastSpell(this, 43680, true);
|
||||
m_bgAfkReporter.clear();
|
||||
m_bgData.bgAfkReporter.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -18401,7 +18528,7 @@ BattleGround* Player::GetBattleGround() const
|
|||
if(GetBattleGroundId()==0)
|
||||
return NULL;
|
||||
|
||||
return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID);
|
||||
return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID);
|
||||
}
|
||||
|
||||
bool Player::InArena() const
|
||||
|
|
@ -20387,6 +20514,18 @@ void Player::_SaveEquipmentSets()
|
|||
}
|
||||
}
|
||||
|
||||
void Player::_SaveBGData()
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow());
|
||||
if (m_bgData.bgInstanceID)
|
||||
{
|
||||
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
||||
CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')",
|
||||
GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.coord_x, m_bgData.joinPos.coord_y, m_bgData.joinPos.coord_z,
|
||||
m_bgData.joinPos.orientation, m_bgData.joinPos.mapid, m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::DeleteEquipmentSet(uint64 setGuid)
|
||||
{
|
||||
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue