[8968] Implement gossip menu options for GameObject

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-12-11 11:07:34 +01:00
parent 25688fc8eb
commit f0e7f01a7b
4 changed files with 40 additions and 24 deletions

View file

@ -300,27 +300,44 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
sLog.outBasic("string read: %s", code.c_str());
}
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if (!code.empty())
// TODO: determine if scriptCall is needed for GO and also if scriptCall can be same as current, with modified argument WorldObject*
if (IS_CREATURE_GUID(guid))
{
if (!Script->GossipSelectWithCode(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(pCreature, gossipListId, menuId);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Creature (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
if (!code.empty())
{
if (!Script->GossipSelectWithCode(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(pCreature, gossipListId, menuId);
}
else
{
if (!Script->GossipSelect(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)))
_player->OnGossipSelect(pCreature, gossipListId, menuId);
}
}
else
else if (IS_GAMEOBJECT_GUID(guid))
{
if (!Script->GossipSelect(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)))
_player->OnGossipSelect(pCreature, gossipListId, menuId);
GameObject *pGo = GetPlayer()->GetGameObjectIfCanInteractWith(guid);
if (!pGo)
{
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
_player->OnGossipSelect(pGo, gossipListId, menuId);
}
}