[8968] Implement gossip menu options for GameObject

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-12-11 11:07:34 +01:00
parent 25688fc8eb
commit f0e7f01a7b
4 changed files with 40 additions and 24 deletions

View file

@ -300,18 +300,22 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
sLog.outBasic("string read: %s", code.c_str());
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// TODO: determine if scriptCall is needed for GO and also if scriptCall can be same as current, with modified argument WorldObject*
if (IS_CREATURE_GUID(guid))
{
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Creature (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if (!code.empty())
{
if (!Script->GossipSelectWithCode(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
@ -323,6 +327,19 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
_player->OnGossipSelect(pCreature, gossipListId, menuId);
}
}
else if (IS_GAMEOBJECT_GUID(guid))
{
GameObject *pGo = GetPlayer()->GetGameObjectIfCanInteractWith(guid);
if (!pGo)
{
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
_player->OnGossipSelect(pGo, gossipListId, menuId);
}
}
void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
{

View file

@ -2117,14 +2117,14 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
return unit;
}
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type) const
{
if (GameObject *go = GetMap()->GetGameObject(guid))
{
if(go->GetGoType() == type)
if (uint32(go->GetGoType()) == gameobject_type || gameobject_type == MAX_GAMEOBJECT_TYPE)
{
float maxdist;
switch(type)
switch(go->GetGoType())
{
// TODO: find out how the client calculates the maximal usage distance to spellless working
// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
@ -2140,10 +2140,10 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes
break;
}
if (go->IsWithinDistInMap(this, maxdist))
if (go->IsWithinDistInMap(this, maxdist) && go->isSpawned())
return go;
sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
sLog.outError("GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
}
}
@ -12287,11 +12287,10 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
bCanTalk = false;
break;
case GOSSIP_OPTION_GOSSIP:
if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER || pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
bCanTalk = false;
break;
default:
sLog.outErrorDb("GameObject entry %u are using invalid gossip option %u for menu %u", pGo->GetEntry(), itr->second.option_id, itr->second.menu_id);
bCanTalk = false;
break;
}

View file

@ -1066,7 +1066,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
GameObject* GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
void UpdateVisibilityForPlayer();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8967"
#define REVISION_NR "8968"
#endif // __REVISION_NR_H__