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[8968] Implement gossip menu options for GameObject
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
25688fc8eb
commit
f0e7f01a7b
4 changed files with 40 additions and 24 deletions
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@ -300,18 +300,22 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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sLog.outBasic("string read: %s", code.c_str());
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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// TODO: determine if scriptCall is needed for GO and also if scriptCall can be same as current, with modified argument WorldObject*
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if (IS_CREATURE_GUID(guid))
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{
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!pCreature)
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{
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sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Creature (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if (!code.empty())
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{
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if (!Script->GossipSelectWithCode(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
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@ -322,6 +326,19 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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if (!Script->GossipSelect(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)))
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_player->OnGossipSelect(pCreature, gossipListId, menuId);
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}
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}
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else if (IS_GAMEOBJECT_GUID(guid))
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{
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GameObject *pGo = GetPlayer()->GetGameObjectIfCanInteractWith(guid);
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if (!pGo)
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{
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sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
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return;
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}
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_player->OnGossipSelect(pGo, gossipListId, menuId);
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}
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}
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void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
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@ -2117,14 +2117,14 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
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return unit;
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}
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GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
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GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type) const
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{
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if(GameObject *go = GetMap()->GetGameObject(guid))
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if (GameObject *go = GetMap()->GetGameObject(guid))
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{
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if(go->GetGoType() == type)
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if (uint32(go->GetGoType()) == gameobject_type || gameobject_type == MAX_GAMEOBJECT_TYPE)
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{
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float maxdist;
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switch(type)
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switch(go->GetGoType())
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{
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// TODO: find out how the client calculates the maximal usage distance to spellless working
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// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
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@ -2140,10 +2140,10 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes
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break;
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}
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if (go->IsWithinDistInMap(this, maxdist))
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if (go->IsWithinDistInMap(this, maxdist) && go->isSpawned())
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return go;
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sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
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sLog.outError("GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
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go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
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}
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}
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@ -12287,11 +12287,10 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
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bCanTalk = false;
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break;
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case GOSSIP_OPTION_GOSSIP:
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if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER || pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
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if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
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bCanTalk = false;
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break;
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default:
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sLog.outErrorDb("GameObject entry %u are using invalid gossip option %u for menu %u", pGo->GetEntry(), itr->second.option_id, itr->second.menu_id);
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bCanTalk = false;
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break;
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}
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@ -1066,7 +1066,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
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Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
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GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
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GameObject* GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
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void UpdateVisibilityForPlayer();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8967"
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#define REVISION_NR "8968"
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#endif // __REVISION_NR_H__
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