[7809] Replace repeating "remove cooldown and send update to client" code by function call.

This commit is contained in:
VladimirMangos 2009-05-09 19:27:52 +04:00
parent 09046df744
commit f117ce3420
6 changed files with 22 additions and 48 deletions

View file

@ -1196,12 +1196,7 @@ void Spell::EffectDummy(uint32 i)
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
{
((Player*)m_caster)->RemoveSpellCooldown(classspell);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(classspell);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
}
}
return;
@ -1444,14 +1439,7 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & 0x0000024000000860LL))
{
((Player*)m_caster)->RemoveSpellCooldown(classspell);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(classspell);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
}
return;
}
@ -1502,14 +1490,7 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 )
{
((Player*)m_caster)->RemoveSpellCooldown(classspell);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(classspell);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
}
return;
}
@ -1608,17 +1589,8 @@ void Spell::EffectDummy(uint32 i)
// non-standard cast requirement check
if (!unitTarget || unitTarget->getAttackers().empty())
{
// clear cooldown at fail
if(m_caster->GetTypeId()==TYPEID_PLAYER)
{
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(m_spellInfo->Id);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}