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[10887] Add dummy aura effect of spell 42515
Signed-off-by: NoFantasy <nofantasy@nf.no>
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38118d17d7
commit
f13fb6e52c
2 changed files with 18 additions and 1 deletions
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@ -2015,6 +2015,14 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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if (roll_chance_i(20)) // backfire stun
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target->CastSpell(target, 51581, true, NULL, this);
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return;
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case 42515: // Jarl Beam
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{
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// aura animate dead (fainted) state for the duration, but we need to animate the death itself (correct way below?)
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if (Unit* pCaster = GetCaster())
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pCaster->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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return;
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}
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case 43873: // Headless Horseman Laugh
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target->PlayDistanceSound(11965);
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return;
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@ -2253,6 +2261,15 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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target->CastSpell(target, 36731, true, NULL, this);
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return;
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}
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case 42515: // Jarl Beam
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{
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if (Unit* pCaster = GetCaster())
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pCaster->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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// Beam to Zelfrax
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target->CastSpell(target, 42517, true);
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return;
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}
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case 43874: // Scourge Mur'gul Camp: Force Shield Arcane Purple x3
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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return;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10886"
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#define REVISION_NR "10887"
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#endif // __REVISION_NR_H__
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