[11951] Unify loot related code and fix engrish.

Also readd the m_groupLootId check in case the StopGroupLoot will be called from other places

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
stfx 2012-04-12 17:06:48 +02:00 committed by Schmoozerd
parent 1c5f99f4b8
commit f153193a02
5 changed files with 16 additions and 15 deletions

View file

@ -538,10 +538,10 @@ void Creature::Update(uint32 update_diff, uint32 diff)
m_corpseDecayTimer -= update_diff;
if (m_groupLootId)
{
if(update_diff < m_groupLootTimer)
m_groupLootTimer -= update_diff;
else
if (m_groupLootTimer <= update_diff)
StopGroupLoot();
else
m_groupLootTimer -= update_diff;
}
}

View file

@ -1820,13 +1820,14 @@ void GameObject::SetDisplayId(uint32 modelId)
void GameObject::StartGroupLoot(Group* group, uint32 timer)
{
m_groupLootId = group->GetId();
if (m_groupLootId)
m_groupLootTimer = timer;
m_groupLootTimer = timer;
}
void GameObject::StopGroupLoot()
{
if (!m_groupLootId)
return;
if (Group* group = sObjectMgr.GetGroupById(m_groupLootId))
group->EndRoll();

View file

@ -601,7 +601,7 @@ void Group::GroupLoot(WorldObject* pSource, Loot* loot)
//roll for over-threshold item if it's one-player loot
if (itemProto->Quality >= uint32(m_lootThreshold) && !lootItem.freeforall)
StartLootRool(pSource, GROUP_LOOT, loot, itemSlot, maxEnchantingSkill);
StartLootRoll(pSource, GROUP_LOOT, loot, itemSlot, maxEnchantingSkill);
else
lootItem.is_underthreshold = 1;
}
@ -623,7 +623,7 @@ void Group::NeedBeforeGreed(WorldObject* pSource, Loot* loot)
//only roll for one-player items, not for ones everyone can get
if (itemProto->Quality >= uint32(m_lootThreshold) && !lootItem.freeforall)
StartLootRool(pSource, NEED_BEFORE_GREED, loot, itemSlot, maxEnchantingSkill);
StartLootRoll(pSource, NEED_BEFORE_GREED, loot, itemSlot, maxEnchantingSkill);
else
lootItem.is_underthreshold = 1;
}
@ -743,20 +743,20 @@ bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI,
return false;
}
void Group::StartLootRool(WorldObject* lootTarget, LootMethod method, Loot* loot, uint8 itemSlot, uint32 maxEnchantingSkill)
void Group::StartLootRoll(WorldObject* lootTarget, LootMethod method, Loot* loot, uint8 itemSlot, uint32 maxEnchantingSkill)
{
if (itemSlot >= loot->items.size())
return;
LootItem const& lootItem = loot->items[itemSlot];
LootItem const& lootItem = loot->items[itemSlot];
Roll* r = new Roll(lootTarget->GetObjectGuid(), method, lootItem);
//a vector is filled with only near party members
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *playerToRoll = itr->getSource();
if(!playerToRoll || !playerToRoll->GetSession())
Player* playerToRoll = itr->getSource();
if (!playerToRoll || !playerToRoll->GetSession())
continue;
if (lootItem.AllowedForPlayer(playerToRoll))

View file

@ -353,7 +353,7 @@ class MANGOS_DLL_SPEC Group
void NeedBeforeGreed(WorldObject* pSource, Loot* loot);
void MasterLoot(WorldObject* pSource, Loot* loot);
bool CountRollVote(Player* player, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote vote);
void StartLootRool(WorldObject* lootTarget, LootMethod method, Loot* loot, uint8 itemSlot, uint32 maxEnchantingSkill);
void StartLootRoll(WorldObject* lootTarget, LootMethod method, Loot* loot, uint8 itemSlot, uint32 maxEnchantingSkill);
void EndRoll();
void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11950"
#define REVISION_NR "11951"
#endif // __REVISION_NR_H__