From f186ec9135f17e4ca91e2144b53e36bd14fefdb1 Mon Sep 17 00:00:00 2001 From: XEQT Date: Mon, 22 Nov 2010 00:56:22 +0300 Subject: [PATCH] [10770] Fixed auction items filering by quality. Signed-off-by: VladimirMangos --- src/game/AuctionHouseMgr.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index b476b4ff5..d03975d8e 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -626,7 +626,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType) continue; - if (quality != 0xffffffff && proto->Quality != quality) + if (quality != 0xffffffff && proto->Quality < quality) continue; if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax))) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index e7e8d582a..4ee94df52 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10769" + #define REVISION_NR "10770" #endif // __REVISION_NR_H__