mirror of
https://github.com/mangosfour/server.git
synced 2025-12-27 19:37:04 +00:00
[11206] Move visibility self/around to new function and use it.
* Fixed wrong visibility changes in some cases at .mod phase uses. * Apply phase change to any owned units (not only pets as before). It also will applied in more safe way for avoid unexpected lost owner at update. * Check view point setting auras targets accessability not only at visibility change but also at phase change. * Replace SetVisibility(GetVisibility()) hack like calls.
This commit is contained in:
parent
bef47ce126
commit
f1899e3b27
6 changed files with 64 additions and 50 deletions
|
|
@ -551,6 +551,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
|
|||
void AddObjectToRemoveList();
|
||||
|
||||
void UpdateObjectVisibility();
|
||||
virtual void UpdateVisibilityAndView(); // update visibility for object and object for all around
|
||||
|
||||
// main visibility check function in normal case (ignore grey zone distance check)
|
||||
bool isVisibleFor(Player const* u, WorldObject const* viewPoint) const { return isVisibleForInState(u,viewPoint,false); }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue