From f1a969d6c75e2e4c5deb9a2d3ba33de4f9494040 Mon Sep 17 00:00:00 2001 From: Janu Date: Fri, 10 Jun 2011 22:01:33 +0400 Subject: [PATCH] [11621] Fixed broken DB update when item updated in DB at loading for some reason. Signed-off-by: VladimirMangos --- src/game/Item.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Item.cpp b/src/game/Item.cpp index b1a0d59b8..645ce8b65 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -502,7 +502,7 @@ bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid) std::ostringstream ss; for (uint16 i = 0; i < m_valuesCount; ++i) - ss << GetUInt32Value(i) << ""; + ss << GetUInt32Value(i) << " "; stmt.addString(ss); stmt.addUInt32(GetOwnerGuid().GetCounter()); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9fa047b34..faef1a138 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11620" + #define REVISION_NR "11621" #endif // __REVISION_NR_H__