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[10853] Report about GM invisible state at login if enable.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
c5a96cde5f
commit
f1e46c8f1f
2 changed files with 7 additions and 4 deletions
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@ -774,15 +774,18 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
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// show time before shutdown if shutdown planned.
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if(sWorld.IsShutdowning())
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if (sWorld.IsShutdowning())
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sWorld.ShutdownMsg(true,pCurrChar);
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if(sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
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if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
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pCurrChar->SetTaxiCheater(true);
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if(pCurrChar->isGameMaster())
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if (pCurrChar->isGameMaster())
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SendNotification(LANG_GM_ON);
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if (pCurrChar->isGMVisible())
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SendNotification(LANG_INVISIBLE_INVISIBLE);
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std::string IP_str = GetRemoteAddress();
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sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)",
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GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10852"
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#define REVISION_NR "10853"
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#endif // __REVISION_NR_H__
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