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[11648] Breath/fatigue/fire damage timers tick each 2 sec.
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parent
fc88429972
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2 changed files with 4 additions and 4 deletions
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@ -1036,7 +1036,7 @@ void Player::HandleDrowning(uint32 time_diff)
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// Timer limit - need deal damage
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if (m_MirrorTimer[BREATH_TIMER] < 0)
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{
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m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILLISECONDS;
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m_MirrorTimer[BREATH_TIMER] += 2 * IN_MILLISECONDS;
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// Calculate and deal damage
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// TODO: Check this formula
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uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
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@ -1072,7 +1072,7 @@ void Player::HandleDrowning(uint32 time_diff)
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// Timer limit - need deal damage or teleport ghost to graveyard
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if (m_MirrorTimer[FATIGUE_TIMER] < 0)
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{
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m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS;
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m_MirrorTimer[FATIGUE_TIMER] += 2 * IN_MILLISECONDS;
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if (isAlive()) // Calculate and deal damage
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{
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uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
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@ -1105,7 +1105,7 @@ void Player::HandleDrowning(uint32 time_diff)
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m_MirrorTimer[FIRE_TIMER]-=time_diff;
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if (m_MirrorTimer[FIRE_TIMER] < 0)
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{
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m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS;
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m_MirrorTimer[FIRE_TIMER] += 2 * IN_MILLISECONDS;
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// Calculate and deal damage
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// TODO: Check this formula
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uint32 damage = urand(600, 700);
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