[9740] Update in comment indexes for SpellEntry

No real code changes.
This commit is contained in:
VladimirMangos 2010-04-13 01:55:47 +04:00
parent ece6cb6c48
commit f225be06d3
2 changed files with 55 additions and 57 deletions

View file

@ -1416,62 +1416,60 @@ struct SpellEntry
int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
uint32 Effect[MAX_EFFECT_INDEX]; // 71-73 m_effect uint32 Effect[MAX_EFFECT_INDEX]; // 71-73 m_effect
int32 EffectDieSides[MAX_EFFECT_INDEX]; // 74-76 m_effectDieSides int32 EffectDieSides[MAX_EFFECT_INDEX]; // 74-76 m_effectDieSides
//uint32 EffectBaseDice[MAX_EFFECT_INDEX]; // 77-79 m_effectBaseDice float EffectRealPointsPerLevel[MAX_EFFECT_INDEX]; // 77-79 m_effectRealPointsPerLevel
//float EffectDicePerLevel[MAX_EFFECT_INDEX]; // 80-82 m_effectDicePerLevel int32 EffectBasePoints[MAX_EFFECT_INDEX]; // 80-82 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
float EffectRealPointsPerLevel[MAX_EFFECT_INDEX]; // 83-85 m_effectRealPointsPerLevel uint32 EffectMechanic[MAX_EFFECT_INDEX]; // 83-85 m_effectMechanic
int32 EffectBasePoints[MAX_EFFECT_INDEX]; // 86-88 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) uint32 EffectImplicitTargetA[MAX_EFFECT_INDEX]; // 86-88 m_implicitTargetA
uint32 EffectMechanic[MAX_EFFECT_INDEX]; // 89-91 m_effectMechanic uint32 EffectImplicitTargetB[MAX_EFFECT_INDEX]; // 89-91 m_implicitTargetB
uint32 EffectImplicitTargetA[MAX_EFFECT_INDEX]; // 92-94 m_implicitTargetA uint32 EffectRadiusIndex[MAX_EFFECT_INDEX]; // 92-94 m_effectRadiusIndex - spellradius.dbc
uint32 EffectImplicitTargetB[MAX_EFFECT_INDEX]; // 95-97 m_implicitTargetB uint32 EffectApplyAuraName[MAX_EFFECT_INDEX]; // 95-97 m_effectAura
uint32 EffectRadiusIndex[MAX_EFFECT_INDEX]; // 98-100 m_effectRadiusIndex - spellradius.dbc uint32 EffectAmplitude[MAX_EFFECT_INDEX]; // 98-100 m_effectAuraPeriod
uint32 EffectApplyAuraName[MAX_EFFECT_INDEX]; // 101-103 m_effectAura float EffectMultipleValue[MAX_EFFECT_INDEX]; // 101-103 m_effectAmplitude
uint32 EffectAmplitude[MAX_EFFECT_INDEX]; // 104-106 m_effectAuraPeriod uint32 EffectChainTarget[MAX_EFFECT_INDEX]; // 104-106 m_effectChainTargets
float EffectMultipleValue[MAX_EFFECT_INDEX]; // 107-109 m_effectAmplitude uint32 EffectItemType[MAX_EFFECT_INDEX]; // 107-109 m_effectItemType
uint32 EffectChainTarget[MAX_EFFECT_INDEX]; // 110-112 m_effectChainTargets int32 EffectMiscValue[MAX_EFFECT_INDEX]; // 110-112 m_effectMiscValue
uint32 EffectItemType[MAX_EFFECT_INDEX]; // 113-115 m_effectItemType int32 EffectMiscValueB[MAX_EFFECT_INDEX]; // 113-115 m_effectMiscValueB
int32 EffectMiscValue[MAX_EFFECT_INDEX]; // 116-118 m_effectMiscValue uint32 EffectTriggerSpell[MAX_EFFECT_INDEX]; // 116-118 m_effectTriggerSpell
int32 EffectMiscValueB[MAX_EFFECT_INDEX]; // 119-121 m_effectMiscValueB float EffectPointsPerComboPoint[MAX_EFFECT_INDEX]; // 119-121 m_effectPointsPerCombo
uint32 EffectTriggerSpell[MAX_EFFECT_INDEX]; // 122-124 m_effectTriggerSpell uint32 EffectSpellClassMaskA[3]; // 122-124 m_effectSpellClassMaskA, effect 0
float EffectPointsPerComboPoint[MAX_EFFECT_INDEX]; // 125-127 m_effectPointsPerCombo uint32 EffectSpellClassMaskB[3]; // 125-127 m_effectSpellClassMaskB, effect 1
uint32 EffectSpellClassMaskA[3]; // 128-130 m_effectSpellClassMaskA, effect 0 uint32 EffectSpellClassMaskC[3]; // 128-130 m_effectSpellClassMaskC, effect 2
uint32 EffectSpellClassMaskB[3]; // 131-133 m_effectSpellClassMaskB, effect 1 uint32 SpellVisual[2]; // 131-132 m_spellVisualID
uint32 EffectSpellClassMaskC[3]; // 134-136 m_effectSpellClassMaskC, effect 2 uint32 SpellIconID; // 133 m_spellIconID
uint32 SpellVisual[2]; // 137-138 m_spellVisualID uint32 activeIconID; // 134 m_activeIconID
uint32 SpellIconID; // 139 m_spellIconID //uint32 spellPriority; // 135 m_spellPriority not used
uint32 activeIconID; // 140 m_activeIconID char* SpellName[16]; // 136-151 m_name_lang
//uint32 spellPriority; // 141 m_spellPriority not used //uint32 SpellNameFlag; // 152 not used
char* SpellName[16]; // 142-157 m_name_lang char* Rank[16]; // 153-168 m_nameSubtext_lang
//uint32 SpellNameFlag; // 158 not used //uint32 RankFlags; // 169 not used
char* Rank[16]; // 159-174 m_nameSubtext_lang //char* Description[16]; // 170-185 m_description_lang not used
//uint32 RankFlags; // 175 not used //uint32 DescriptionFlags; // 186 not used
//char* Description[16]; // 176-191 m_description_lang not used //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used
//uint32 DescriptionFlags; // 192 not used //uint32 ToolTipFlags; // 203 not used
//char* ToolTip[16]; // 193-208 m_auraDescription_lang not used uint32 ManaCostPercentage; // 204 m_manaCostPct
//uint32 ToolTipFlags; // 209 not used uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
uint32 ManaCostPercentage; // 210 m_manaCostPct uint32 StartRecoveryTime; // 206 m_startRecoveryTime
uint32 StartRecoveryCategory; // 211 m_startRecoveryCategory uint32 MaxTargetLevel; // 207 m_maxTargetLevel
uint32 StartRecoveryTime; // 212 m_startRecoveryTime uint32 SpellFamilyName; // 208 m_spellClassSet
uint32 MaxTargetLevel; // 213 m_maxTargetLevel uint64 SpellFamilyFlags; // 209-210 m_spellClassMask NOTE: size is 12 bytes!!!
uint32 SpellFamilyName; // 214 m_spellClassSet uint32 SpellFamilyFlags2; // 211 addition to m_spellClassMask
uint64 SpellFamilyFlags; // 215-216 m_spellClassMask NOTE: size is 12 bytes!!! uint32 MaxAffectedTargets; // 212 m_maxTargets
uint32 SpellFamilyFlags2; // 217 addition to m_spellClassMask uint32 DmgClass; // 213 m_defenseType
uint32 MaxAffectedTargets; // 218 m_maxTargets uint32 PreventionType; // 214 m_preventionType
uint32 DmgClass; // 219 m_defenseType //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
uint32 PreventionType; // 220 m_preventionType float DmgMultiplier[MAX_EFFECT_INDEX]; // 216-218 m_effectChainAmplitude
//uint32 StanceBarOrder; // 221 m_stanceBarOrder not used //uint32 MinFactionId; // 219 m_minFactionID not used
float DmgMultiplier[MAX_EFFECT_INDEX]; // 222-224 m_effectChainAmplitude //uint32 MinReputation; // 220 m_minReputation not used
//uint32 MinFactionId; // 225 m_minFactionID not used //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
//uint32 MinReputation; // 226 m_minReputation not used uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID
//uint32 RequiredAuraVision; // 227 m_requiredAuraVision not used int32 AreaGroupId; // 224 m_requiredAreaGroupId
uint32 TotemCategory[2]; // 228-229 m_requiredTotemCategoryID uint32 SchoolMask; // 225 m_schoolMask
int32 AreaGroupId; // 230 m_requiredAreaGroupId uint32 runeCostID; // 226 m_runeCostID
uint32 SchoolMask; // 231 m_schoolMask //uint32 spellMissileID; // 227 m_spellMissileID not used
uint32 runeCostID; // 232 m_runeCostID //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
//uint32 spellMissileID; // 233 m_spellMissileID not used //float unk_320_4[3]; // 229-231 3.2.0
//uint32 PowerDisplayId; // 234 PowerDisplay.dbc, new in 3.1 //uint32 spellDescriptionVariableID; // 232 3.2.0
//float unk_320_4[3]; // 235-237 3.2.0 //uint32 SpellDifficultyId; // 233 3.3.0
//uint32 spellDescriptionVariableID; // 238 3.2.0
//uint32 SpellDifficultyId; // 239 3.3.0
// helpers // helpers
int32 CalculateSimpleValue(SpellEffectIndex eff) const { return EffectBasePoints[eff] + int32(1); } int32 CalculateSimpleValue(SpellEffectIndex eff) const { return EffectBasePoints[eff] + int32(1); }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9739" #define REVISION_NR "9740"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__