[10102] Rename loginDatabase for consistence with other global db object names

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Grinder 2010-06-24 02:54:22 +04:00 committed by VladimirMangos
parent 3122c0d10a
commit f244e68c59
17 changed files with 122 additions and 122 deletions

View file

@ -376,7 +376,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- Reset the online field in the account table
// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
// No SQL injection as AccountID is uint32
loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
LoginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
Guild *guild = sObjectMgr.GetGuildById(_player->GetGuildId());