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[12057] Add some static wrappers for Lookup access to SQLStorages
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12 changed files with 76 additions and 83 deletions
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@ -4,6 +4,7 @@
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#include "../ObjectMgr.h"
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#include "../AuctionHouseMgr.h"
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#include "SystemConfig.h"
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#include "../SQLStorages.h"
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// Format is YYYYMMDDRR where RR is the change in the conf file
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// for that day.
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@ -22,6 +22,7 @@
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#include "WorldPacket.h"
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#include "Database/DatabaseEnv.h"
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#include "ItemEnchantmentMgr.h"
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#include "SQLStorages.h"
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void AddItemsSetItem(Player* player, Item* item)
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{
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@ -18,7 +18,6 @@
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#include "ObjectMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/SQLStorageImpl.h"
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#include "Policies/SingletonImp.h"
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#include "SQLStorages.h"
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@ -223,11 +222,6 @@ ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(ObjectGuid guid) const
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return NULL;
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}
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CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
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{
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return sCreatureStorage.LookupEntry<CreatureInfo>(id);
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}
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void ObjectMgr::LoadCreatureLocales()
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{
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mCreatureLocaleMap.clear(); // need for reload case
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@ -831,11 +825,6 @@ void ObjectMgr::LoadCreatureAddons()
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sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
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}
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EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
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{
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return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry);
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}
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void ObjectMgr::LoadEquipmentTemplates()
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{
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sEquipmentStorage.Load();
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@ -881,13 +870,8 @@ void ObjectMgr::LoadEquipmentTemplates()
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sLog.outString();
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}
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CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
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{
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return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid);
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}
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// generally models that does not have a gender(2), or has alternative model for same gender
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uint32 ObjectMgr::GetCreatureModelAlternativeModel(uint32 modelId)
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uint32 ObjectMgr::GetCreatureModelAlternativeModel(uint32 modelId) const
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{
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if (const CreatureModelInfo* modelInfo = GetCreatureModelInfo(modelId))
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return modelInfo->modelid_alternative;
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@ -895,7 +879,7 @@ uint32 ObjectMgr::GetCreatureModelAlternativeModel(uint32 modelId)
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return 0;
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}
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CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
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CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) const
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{
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CreatureModelInfo const* minfo = GetCreatureModelInfo(display_id);
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if (!minfo)
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@ -3390,6 +3374,24 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
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}
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}
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/* ********************************************************************************************* */
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/* * Static Wrappers */
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/* ********************************************************************************************* */
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GameObjectInfo const* ObjectMgr::GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
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Player* ObjectMgr::GetPlayer(const char* name) { return ObjectAccessor::FindPlayerByName(name); }
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Player* ObjectMgr::GetPlayer(ObjectGuid guid, bool inWorld /*=true*/) { return ObjectAccessor::FindPlayer(guid, inWorld); }
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CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry<CreatureInfo>(id); }
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CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); }
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EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); }
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CreatureDataAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) { return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid); }
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CreatureDataAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) { return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry); }
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ItemPrototype const* ObjectMgr::GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
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InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 map) { return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); }
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WorldTemplate const* ObjectMgr::GetWorldTemplate(uint32 map) { return sWorldTemplate.LookupEntry<WorldTemplate>(map); }
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/* ********************************************************************************************* */
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/* * Loading Functions */
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/* ********************************************************************************************* */
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void ObjectMgr::LoadArenaTeams()
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{
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uint32 count = 0;
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@ -7536,6 +7538,18 @@ uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32
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return mConditions.size() - 1;
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}
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// Check if a player meets condition conditionId
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bool ObjectMgr::IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const
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{
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if (!pPlayer)
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return false; // player not present, return false
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if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId))
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return condition->Meets(pPlayer);
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return false;
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}
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bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
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{
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for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i)
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@ -36,7 +36,6 @@
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#include "ObjectAccessor.h"
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#include "ObjectGuid.h"
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#include "Policies/Singleton.h"
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#include "SQLStorages.h"
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#include <string>
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#include <map>
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@ -45,6 +44,7 @@
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class Group;
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class ArenaTeam;
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class Item;
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class SQLStorage;
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struct GameTele
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{
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@ -487,11 +487,6 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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static Player* GetPlayer(const char* name) { return ObjectAccessor::FindPlayerByName(name);}
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static Player* GetPlayer(ObjectGuid guid, bool inWorld = true) { return ObjectAccessor::FindPlayer(guid, inWorld); }
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static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
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void LoadGameobjectInfo();
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void AddGameobjectInfo(GameObjectInfo *goinfo);
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@ -508,33 +503,8 @@ class ObjectMgr
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ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
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ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
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static CreatureInfo const *GetCreatureTemplate( uint32 id );
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CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
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CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
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uint32 GetCreatureModelAlternativeModel(uint32 modelId);
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EquipmentInfo const *GetEquipmentInfo( uint32 entry );
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static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
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{
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return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
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}
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static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
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{
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return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
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}
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static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
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static InstanceTemplate const* GetInstanceTemplate(uint32 map)
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{
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return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
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}
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static WorldTemplate const* GetWorldTemplate(uint32 map)
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{
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return sWorldTemplate.LookupEntry<WorldTemplate>(map);
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}
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CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id) const;
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uint32 GetCreatureModelAlternativeModel(uint32 modelId) const;
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PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
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@ -650,6 +620,20 @@ class ObjectMgr
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return NULL;
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}
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// Static wrappers for various accessors
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static GameObjectInfo const* GetGameObjectInfo(uint32 id); ///< Wrapper for sGOStorage.LookupEntry
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static Player* GetPlayer(const char* name); ///< Wrapper for ObjectAccessor::FindPlayerByName
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static Player* GetPlayer(ObjectGuid guid, bool inWorld = true); ///< Wrapper for ObjectAccessor::FindPlayer
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static CreatureInfo const* GetCreatureTemplate(uint32 id); ///< Wrapper for sCreatureStorage.LookupEntry
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static CreatureModelInfo const* GetCreatureModelInfo(uint32 modelid); ///< Wrapper for sCreatureModelStorage.LookupEntry
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static EquipmentInfo const* GetEquipmentInfo(uint32 entry); ///< Wrapper for sEquipmentStorage.LookupEntry
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static CreatureDataAddon const* GetCreatureAddon(uint32 lowguid); ///< Wrapper for sCreatureDataAddonStorage.LookupEntry
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static CreatureDataAddon const* GetCreatureTemplateAddon(uint32 entry); ///< Wrapper for sCreatureInfoAddonStorage.LookupEntry
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static ItemPrototype const* GetItemPrototype(uint32 id); ///< Wrapper for sItemStorage.LookupEntry
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static InstanceTemplate const* GetInstanceTemplate(uint32 map); ///< Wrapper for sInstanceTemplate.LookupEntry
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static WorldTemplate const* GetWorldTemplate(uint32 map); ///< Wrapper for sWorldTemplate.LookupEntry
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// Loading functions
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void LoadArenaTeams();
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void LoadGroups();
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void LoadQuests();
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@ -957,16 +941,7 @@ class ObjectMgr
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}
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// Check if a player meets condition conditionId
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bool IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const
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{
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if (!pPlayer)
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return false; // player not present, return false
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if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId))
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return condition->Meets(pPlayer);
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return false;
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}
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bool IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const;
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GameTele const* GetGameTele(uint32 id) const
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{
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@ -32,6 +32,7 @@
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#include "NPCHandler.h"
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#include "Pet.h"
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#include "MapManager.h"
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#include "SQLStorages.h"
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void WorldSession::SendNameQueryOpcode(Player *p)
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{
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@ -17,9 +17,6 @@
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*/
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#include "SQLStorages.h"
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#include "Database/SQLStorage.h"
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#include "Database/SQLStorageImpl.h"
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#include "Database/DatabaseEnv.h"
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const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiiis";
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const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiiii";
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@ -27,6 +27,7 @@
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "SQLStorages.h"
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#include "revision_nr.h"
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@ -28,6 +28,18 @@
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#include "MapManager.h"
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#include "Unit.h"
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bool IsPrimaryProfessionSkill(uint32 skill)
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{
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SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
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if(!pSkill)
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return false;
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if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
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return false;
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return true;
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}
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SpellMgr::SpellMgr()
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{
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}
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@ -830,17 +830,7 @@ struct PetDefaultSpellsEntry
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typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
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inline bool IsPrimaryProfessionSkill(uint32 skill)
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{
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SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
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if(!pSkill)
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return false;
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if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
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return false;
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return true;
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}
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bool IsPrimaryProfessionSkill(uint32 skill);
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inline bool IsProfessionSkill(uint32 skill)
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{
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@ -17,7 +17,6 @@
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*/
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#include "SQLStorage.h"
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#include "SQLStorageImpl.h"
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void SQLStorage::EraseEntry(uint32 id)
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{
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@ -124,4 +124,6 @@ struct SQLStorageLoader : public SQLStorageLoaderBase<SQLStorageLoader>
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{
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};
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#include "SQLStorageImpl.h"
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#endif
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12056"
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#define REVISION_NR "12057"
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#endif // __REVISION_NR_H__
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