[7141] Implement heroic raid instance mode support.

* Heroic mode player amount for instances in DB. Can be used for any instances but added for heroic raid instance.
* Output transfer error at max playrs limit.
* FIXME notes ;) for raid required implementing store 2 reset time and do global reset for 2 modes. But currently raid have inmmap entry data
same reset time for both cases.
* Update instances list where mounts allowed.
* Simplify and fix code for SMSG_RAID_INSTANCE_INFO.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Energy 2009-01-22 02:52:21 +03:00 committed by VladimirMangos
parent 2a891a8c92
commit f26d6151c8
11 changed files with 87 additions and 52 deletions

View file

@ -449,7 +449,7 @@ void InstanceSaveManager::LoadResetTimes()
// add the global reset times to the priority queue
for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(i);
InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i);
if(!temp) continue;
// only raid/heroic maps have a global reset time
const MapEntry* entry = sMapStore.LookupEntry(temp->map);
@ -578,7 +578,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
{
// global reset for all instances of the given map
// note: this isn't fast but it's meant to be executed very rarely
Map *map = (MapInstanced*)MapManager::Instance().GetBaseMap(mapid);
Map const *map = MapManager::Instance().GetBaseMap(mapid);
if(!map->Instanceable())
return;
uint64 now = (uint64)time(NULL);
@ -586,7 +586,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
if(!warn)
{
// this is called one minute before the reset time
InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(mapid);
InstanceTemplate const* temp = objmgr.GetInstanceTemplate(mapid);
if(!temp || !temp->reset_delay)
{
sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid);

View file

@ -1528,10 +1528,10 @@ bool InstanceMap::CanEnter(Player *player)
}
// cannot enter if the instance is full (player cap), GMs don't count
InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId());
if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers)
uint32 maxPlayers = GetMaxPlayers();
if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers)
{
sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName());
sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
@ -1824,6 +1824,14 @@ void InstanceMap::SetResetSchedule(bool on)
}
}
uint32 InstanceMap::GetMaxPlayers() const
{
InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId());
if(!iTemplate)
return 0;
return IsHeroic() ? iTemplate->maxPlayersHeroic : iTemplate->maxPlayers;
}
/* ******* Battleground Instance Maps ******* */
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId)

View file

@ -98,7 +98,8 @@ struct InstanceTemplate
uint32 levelMin;
uint32 levelMax;
uint32 maxPlayers;
uint32 reset_delay;
uint32 maxPlayersHeroic;
uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset.
float startLocX;
float startLocY;
float startLocZ;
@ -364,6 +365,7 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
uint32 GetMaxPlayers() const;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;

View file

@ -4336,14 +4336,20 @@ void ObjectMgr::LoadInstanceTemplate()
else if(!entry->HasResetTime())
continue;
//FIXME: now exist heroic instance, normal/heroic raid instances
// entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
// entry->resetTimeRaid store reset time for normal raid only
// for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
// but at some point wee need implement reset time dependen from raid insatance mode
if(temp->reset_delay == 0)
{
// use defaults from the DBC
if(entry->SupportsHeroicMode())
if(entry->resetTimeHeroic) // for both raid and non raids, read above
{
temp->reset_delay = entry->resetTimeHeroic / DAY;
}
else if (entry->resetTimeRaid && entry->map_type == MAP_RAID)
// for normal raid only
{
temp->reset_delay = entry->resetTimeRaid / DAY;
}

View file

@ -15288,29 +15288,29 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, b
void Player::SendRaidInfo()
{
uint32 counter = 0;
WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
uint32 counter = 0, i;
for(i = 0; i < TOTAL_DIFFICULTIES; i++)
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
if(itr->second.perm) counter++;
size_t p_counter = data.wpos();
data << uint32(counter); // placeholder
data << counter;
for(i = 0; i < TOTAL_DIFFICULTIES; i++)
for(int i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
{
if(itr->second.perm)
{
InstanceSave *save = itr->second.save;
data << (save->GetMapId());
data << (uint32)(save->GetResetTime() - time(NULL));
data << save->GetInstanceId();
data << uint32(counter);
counter--;
data << uint32(save->GetMapId());
data << uint32(save->GetResetTime() - time(NULL));
data << uint32(save->GetInstanceId());
data << uint32(save->GetDifficulty());
++counter;
}
}
}
data.put<uint32>(p_counter,counter);
GetSession()->SendPacket(&data);
}