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[7454] Support scripting for dummy spell effects.
Note: scripting calls specially added in end of function for allow calling only
if internal implementaion absent for dummy effect.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
bc57ab7c58
commit
f280c96770
6 changed files with 56 additions and 4 deletions
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@ -1116,7 +1116,7 @@ void Spell::EffectDummy(uint32 i)
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return;
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unitTarget->CastSpell(unitTarget, 58419, true);
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break;
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return;
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}
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case 58420: // Portal to Stormwind
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{
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@ -1124,7 +1124,7 @@ void Spell::EffectDummy(uint32 i)
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return;
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unitTarget->CastSpell(unitTarget, 58421, true);
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break;
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return;
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}
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}
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@ -1747,6 +1747,15 @@ void Spell::EffectDummy(uint32 i)
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m_caster->AddPetAura(petSpell);
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return;
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}
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// Script based implementation. Must be used only for not good for implementation in core spell effects
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// So called only for not proccessed cases
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if(gameObjTarget)
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Script->EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget);
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else if(unitTarget && unitTarget->GetTypeId()==TYPEID_UNIT)
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Script->EffectDummyCreature(m_caster, m_spellInfo->Id, i, (Creature*)unitTarget);
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else if(itemTarget)
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Script->EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget);
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}
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void Spell::EffectTriggerSpellWithValue(uint32 i)
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