diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index beb473da5..46a13d7e3 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -622,7 +622,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u } //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered - bool canCast = !(caster->IsNonMeleeSpellCasted(false) && (param3 & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS))); + bool canCast = !caster->IsNonMeleeSpellCasted(false) || (param3 & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS)); // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them if(param3 & CAST_AURA_NOT_PRESENT) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index bd97771b3..7d9b6dd16 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7721" + #define REVISION_NR "7722" #endif // __REVISION_NR_H__