[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases.

This commit is contained in:
VladimirMangos 2009-05-20 21:53:53 +04:00
parent 159258b668
commit f332c000d1
8 changed files with 142 additions and 61 deletions

View file

@ -632,6 +632,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
case ACTION_T_CALL_FOR_HELP: //Distance
break;
case ACTION_T_RANDOM_SAY: