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[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases.
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8 changed files with 142 additions and 61 deletions
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@ -632,6 +632,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
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case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
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case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
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case ACTION_T_CALL_FOR_HELP: //Distance
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break;
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case ACTION_T_RANDOM_SAY:
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